Tricky Story: Normal Story Level 20 Walkthroughs & Guide
Pull her up from the monster
Pull her up before the monster gets her!

Tricky Story: Normal Level 20 — Help Anna annoy Ryan’s mom Guide Overview
Level 20 dumps you into a rescue scene with a girl in the water and a monster circling. You see random objects scattered around – octopus, life buoy, potato, balloon, baseball bat, pufferfish. My first instinct was to grab the life buoy, but that doesn't work. Normal Story Level 20 forces you to think about what the girl actually needs emotionally before she’ll accept help. Each item builds trust or meets a physical need in a specific order. Skip one and she won’t react. Here’s how to get it right without wasting time.
Pattern Overview
Normal Story Level 20 is about earning trust through small gestures before making the final rescue.
The Emotional Sequence
- Octopus as a Distraction: The girl is terrified – a wriggling creature shifts her focus away from the monster.
- Life Buoy for Basic Safety: After the distraction, she’s calm enough to accept a floatation aid.
- Tape to Mend the Jacket: Repairs her torn life jacket, restoring warmth and protection.
- Potato for Sustenance: Food builds physical strength and deepens trust.
- Balloon for Playful Relief: A bright toy lightens her mood and gives her something to hold.
- Baseball Bat to Uncover a Hidden Float: Breaking the cracked boat spot reveals an extra buoy.
- Pufferfish as Final Flotation: Inflated with the pump, it becomes her comical but effective life raft.
Why This Level Feels Tricky + The Key Insight
Two things trip players up. First, the octopus seems irrelevant – you’re in a rescue, not a petting zoo. Second, the baseball bat step feels destructive; you hesitate to smash the boat because it might break the level. Normal Story Level 20 relies on those misdirections.
I thought I should prioritize safety items – give the life buoy first, then fix the jacket. So I did exactly that. The girl just stared at the monster, wouldn’t take anything. Then I noticed her flinch when the octopus appeared in my inventory – she looked at it, then at me. I realized the order isn’t about what’s practical; it’s about her emotional state. She needs a distraction before she’ll trust any safety gear.
Step 1. Distract with the Octopus
The trick to this level isn’t obvious – Normal Story Level 20 begins with the octopus lying on the dock. Anna’s inner voice says “Give the octopus to the girl.” I tried skipping it first – she just stared blankly. Once you hand it over, watch her grab it and her shoulders relax. That momentary distraction is the foundation. Without it, nothing else works.
Step 2. Offer the Life Buoy
I kept getting stuck because I handed her the life buoy too early. Normal Story Level 20 only lets her take it after the octopus calms her down. She’ll nod and slip it over her head. The monster is still circling, but she’s no longer panicking. You can see her breathing slow. This step locks in her basic safety.
Step 3. Repair the Torn Life Jacket
What looked like a simple tape fix turned out to be a hunt. Normal Story Level 20 hides the tape roll in a boy’s pocket standing near the mast. Anna thinks “Take the tape from the boy’s pocket to fix the torn life jacket, then give it to the girl.” Once mended, she puts it on and stops shivering. The jacket adds warmth and a second layer of protection.
Step 4. Feed Her the Potato
Grab the potato from the crate next to the boat. Normal Story Level 20 expects you to address her hunger now. She eats it reluctantly at first, then with more trust. Her color improves – you’ll notice her cheeks go from pale to pink. Physical nourishment builds the bond needed for the playful items later.
Step 5. Give Her the Balloon
Notice the balloon floating near the mast. Normal Story Level 20 uses it to lighten the mood after the serious food step. Give it to her – she ties it to her wrist. It’s a small pleasure, but it keeps her calm while you prepare the heavier rescue gear. The monster hasn’t struck yet, but you’re buying time.
Step 6. Break the Cracked Spot with the Baseball Bat
This step made me nervous – you need to use the baseball bat on the boat’s cracked spot. Normal Story Level 20 doesn’t warn you, but the wood splinters easily. Inside you find an extra life buoy. Anna’s inner monologue confirms: “Use the baseball bat to break the cracked spot on the boat, then give what you find to the girl.” She takes it, doubling her floatation. Now she’s really secure.
Step 7. Inflate and Give the Pufferfish
Most players forget the pufferfish until the end. Normal Story Level 20 places it on a barrel near the stern. You’ll also find a balloon pump – use it to inflate the fish. It becomes a comical but effective float. Hand it to her, and she’s now completely buoyant. The monster rears up, but she’s ready to be pulled.
The Logic Behind It
Normal Story Level 20 is solved by reading the girl’s emotional cues – she only accepts an item when she’s ready for it. The method is to start with a distraction, then layer safety, nourishment, and finally buoyancy in that order.
Final Scene Description
When I finished, I watched the girl float between the inflated pufferfish and the extra life buoy. The monster lunged from below, but she was already being hoisted up by a rope from the boat. Normal Story Level 20 ended with a splash as she landed safely on deck. The clouds parted, and I finally exhaled – she was safe.