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Tricky Story: Normal Story Level 23 Walkthroughs & Guide

Help the boy get on the boat safely

Help the boy get on the boat to reunite with his true love!

Tricky Normal Levels Level 23 Help the boy get on the boat safely solution screenshot
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Tricky Story: Normal Level 23 — Help Karen send out all the wedding invitations Guide Overview

This level looks like a simple shopping trip at first. You have a pouch of money, and the world has obvious problems. Normal Story Level 23 sets up a classic rescue narrative but twists it with pure absurdism. Anna watches a boy trying to reach a ship for his true love. Her solution? Throw money at everything. Why does the game put this here? Because it tests if you understand value. Each purchase removes a specific obstacle or preps the environment for the next step. Let's break down why each expense makes weird, perfect sense.

Pattern Overview

Normal Story Level 23 uses wealth as a universal problem-solver. Every obstacle reduces to a transactional relationship.

The Emotional Sequence

  • Money on the Cliff Edge: Establishes the scene and the scale of the gap the boy must cross.
  • Girlfriend's Cheer Fund: Secures emotional motivation and approval before the boy undertakes the journey.
  • Boy's Wardrobe Upgrade: Self-respect and respect for the beloved must come before the actual meeting.
  • Crow's Distraction Payment: Clears the immediate area of nuisances before delicate mechanical work begins.
  • Golden Rope Reinforcement: The anchor point must be structurally sound before it holds any weight.
  • Shark's Gold Bribe: A direct predator threat must be neutralized into vanity before it can be ignored.
  • Shark's Branded Footwear: The distracted threat becomes a complete spectacle, fully removing the danger.
  • Anchor Pulley System: Mechanical advantage solves the final physical barrier of the high deck.

Why This Level Feels Tricky

  • The order feels completely arbitrary. Why dress the boy before dealing with the shark in the water?
  • The shark steps seem like pointless jokes. Giving it a gold tooth and shoes feels like wasting resources.

My "Aha!" Moment

I assumed the money was for a direct purchase, like a ticket or a bribe for the captain. I kept trying to drag the money directly to the ship or the anchor first. Seeing Anna's line about "Put Nike shoes on the shark" made me laugh, but I realized the game was building a specific set of conditions. Normal Story Level 23 rewards you for creating a completely distraction-free, upgraded environment rather than finding a single "use" for the money.

Step 1. Surveying the Obstacle

Drag the money pouch to the cliff edge first. It forces you to see the physical barrier. Anna's thought here is "Oh! What a luxurious ship." She admires the goal before solving the problem. Normal Story Level 23 wants you to respect the setting. This step simply sets the stage. It costs nothing but reveals the full environment. If you skip this, the level doesn't progress. The anchor and the rope make no sense without seeing the ship first.

Step 2. Securing the Cheerleader

Did you notice the girl standing apart from the boy? Drag the money to her. Anna says, "Oh Man, I'm here to cheer you on." This establishes the emotional support network. Normal Story Level 23 needs the morale boost before the boy acts. Without her approval, the boy won't leave. This step shifts focus from the environment to the characters. The foundation for the rescue is now set.

Step 3. Dressing for the Beloved

Now the boy needs an upgrade. Drag the money to him. He can't meet his true love looking like a peasant. Anna's thought, "Dress nicely before leaving," confirms this. Normal Story Level 23 injects social logic here. You prepare the hero for his final scene. It’s about respect for the journey and the reunion. The visual change here confirms you are on the right track.

Step 4. Paying Off the Distraction

Be careful not to ignore the crow. It looks like simple set dressing. Drag the money to it. Anna thinks, "There should be seagulls by the sea." Normal Story Level 23 turns a background element into a requirement. Why does the game put this here? It tests your attention to detail. The crow leaves after getting the money. This clears the visual noise from the area. A clear scene leads to a clear solution.

Step 5. Reinforcing the Lifeline

Why touch the rope before the shark? It is the anchor point for later. Drag the money to the rope. Anna notes, "The golden rope is really sturdy." Normal Story Level 23 demands a secure foundation before introducing risk. You strengthen the tool before facing the threat. A weak rope ruins the entire plan. This is basic preparation. The rope visually changes to show it can handle the load.

Step 6. Neutralizing the Predator

The shark in the water looks menacing. Drag the money to its mouth. Anna wants to "Give the shark a gold tooth." Normal Story Level 23 uses absurdity to remove danger. A shark with a gold tooth is no longer a threat. It becomes a vanity project. This step transforms an obstacle into a neutral element. It is a bribe, but it works. The shark stops looking like a predator.

Step 7. Completing the Distraction

Do the second shark upgrade immediately after the first. Drag the money to its fin. Anna says, "Put Nike shoes on the shark." Normal Story Level 23 commits to the bit fully. The shark is now completely distracted by its new look. If you skip this, the shark remains an active hazard. The level expects total neutralization of all threats. Complete the full transaction before moving on.

Step 8. Building the Rescue Mechanism

This is the final puzzle. First, drag the anchor to the front of the ship. Then, drag the money to the anchor. Anna prepares "the pulley for the rescue." Normal Story Level 23 combines two actions into one logical outcome. The anchor becomes a hoist. The pulley system lifts the boy to the deck. This is the mechanical payoff for all your preparation.

The Logic Behind It

The level is solved by identifying and neutralizing every environmental and emotional obstacle before attempting the rescue. Normal Story Level 23 is a systems-thinking challenge disguised as a shopping spree.

Final Scene Description

I watched the boy grab the golden rope. The pulley system I built hoisted him smoothly onto the deck. The distracted shark circled below, admiring its gold tooth. Normal Story Level 23 ended with a quiet embrace on the bow. The suit I bought him fluttered in the wind. He finally made it to his true love.

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