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Tricky Story: Normal Story Level 26 Walkthroughs & Guide

Help the girl get back home

Help the girl go home safely

Tricky Normal Levels Level 26 Help the girl get back home solution screenshot
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Tricky Story: Normal Level 26 — Help Ryan polish his look Guide Overview

This level throws ten hazards at you. A broken balcony, an open manhole, a loose sign, a fire, a barking dog, a robber, a tilted pole, scattered wood, exposed wiring, and a flickering light. It looks like a chaotic checklist. Most players try to tackle the most urgent danger first. That approach backfires. Normal Story Level 26 forces you to think about sequence. Each fix clears the path for the next one. The order follows a logical flow of repair work. The girl cannot walk home safely until every threat is neutralized in the right order.

Pattern Overview

One dangerous street must become completely safe before the girl can walk home.

The Emotional Sequence

  • Balcony Before Sidewalk: The balcony could fall on her; secure it first.
  • Manhole Before Sign: The warning sign blocks the hole, preventing a fall.
  • Ad Board Before Fire: A loose sign might trap her; fix it before the fire spreads.
  • Fire Before Dog: Flames block the path; put them out before the dog moves.
  • Dog Before Robber: The barking dog needs silence before you can ambush the robber.
  • Robber Before Pole: The robber threatens her; knock him out before the pole falls.
  • Pole Before Wood: The tilted pole could collapse; stabilize it before the wood pile.
  • Wood Before Wiring: Tied wood stays put; then you can handle loose wires safely.
  • Wiring Before Light: Sealed circuits prevent shocks; then fix the broken bulb.
  • Light as Final Step: The last repair signals the path is fully safe.

Why This Level Feels Tricky + The Key Insight

Why Tricky: Most players grab the fire extinguisher first. The fire looks urgent. But the sign blocking the manhole is more immediate. The girl could step into the hole. Another trap is the dog. Players think the bone is for distraction, but the robber comes after. You must stun the robber before the dog returns.

The Key Insight: You likely assumed the sequence was random. You thought any hazard could be fixed in any order. You tried the fire extinguisher first, but nothing happened. Then you noticed the sign was missing. That triggered the realization that each repair reveals the next hazard. The level expects you to see the path as a linear problem. Fix the nearest threat first. The domino effect unlocks the next item.

Step 1. Secure the Overhead Danger

Pick up the wooden plank near the pile of debris. The balcony has a broken section above the entrance. Normal Story Level 26 begins with this repair. Without it, debris could fall on the girl. The plank patches the hole completely. The balcony now holds firm. This step reveals the open manhole below the balcony.

Step 2. Cover the Open Hole

Walk to the warning sign leaning against the wall. Players often walk past it. The sign is the only thing that fits the manhole. Pull it over the opening. Normal Story Level 26 expects you to notice the sign's shape matches the hole. Now the girl cannot trip. This action frees up the screwdriver behind the sign.

Step 3. Tighten the Loose Advertisement Board

The advertisement board swings in the wind. It could hit the girl on the head. Use the screwdriver from behind the sign. Tighten the screws on the bracket. Normal Story Level 26 hides the screwdriver well. The board stops moving. This makes the fire extinguisher visible behind the board.

Step 4. Extinguish the Small Fire

A trash can fire blocks the sidewalk. Grab the fire extinguisher from behind the ad board. Spray the base of the flames. Normal Story Level 26 forces you to clear the fire before the dog. The smoke clears. The dog leash is now visible near the fire site.

Step 5. Lure the Dog Away

The dog guards the alley entrance. Pick up the bone lying next to the trash can. Toss it toward the fence. The dog chases the bone. Normal Story Level 26 wants the dog distracted, not aggressive. The robber becomes vulnerable without the dog's alert.

Step 6. Knock Out the Robber

The robber stands near the utility pole. Use the baseball bat from behind the dog's previous spot. One swing stuns him. Normal Story Level 26 requires timing. Hit him while the dog is gone. The robber drops the cement bag he was carrying.

Step 7. Stabilize the Utility Pole

The pole tilts dangerously. Pour the cement into the loose base. Normal Story Level 26 provides the cement from the robber. The pole straightens. This reveals the rope tangled around the pole's base.

Step 8. Tie Up the Loose Wood

A pile of wood planks lies scattered on the path. Use the rope to bind them together. Normal Story Level 26 prevents tripping hazards. The wood stays stacked. This clears the view to the electrical circuit box.

Step 9. Seal the Exposed Circuit

Wires spark near the wall. Use the tape from the toolbox on the ground. Wrap the exposed copper completely. Normal Story Level 26 demands electrical safety. No more sparks. The wrench is now visible on the circuit box.

Step 10. Replace the Broken Light Bulb

The streetlight flickers overhead. Use the wrench to unscrew the damaged bulb. Normal Story Level 26 ends with this repair. A new bulb sits on the bench. Screw it in. The light glows steady. The path is fully lit and safe.

The Logic Behind It

Normal Story Level 26 uses a linear chain of hazards. Each item you fix reveals the next obstacle. The method is to scan the immediate area for the most accessible threat.

Final Scene Description

When I finished the last repair, the street glowed evenly. I watched the girl step past the now-sturdy balcony. She walked over the covered manhole, under the secure sign, past the cold fire. The dog slept by the fence. The robber lay still. The pole stood straight. The wood was tied. No sparks. The light guided her home. Normal Story Level 26 felt complete.

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