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Tricky Story: Normal Story Level 75 Walkthroughs & Guide

Help the girls escape

Help the girls escape through the chimney!

Tricky Normal Levels Level 75 Help the girls escape solution screenshot
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Tricky Story: Normal Level 75 — Help the girls escape Guide Overview

The room has two girls – one clinging halfway up the chimney, the other pacing near the window. Both need your help, but not at the same time. Normal Story Level 75 forces you to juggle supplies between them, with items hidden inside cabinets and under floor panels. The key? Alternation. Give something to the climber, then turn around and solve a problem for the escaper. Miss that rhythm and nothing advances.

Pattern Overview

Two girls, two escape routes – you supply the climber first, then the escaper, then repeat until a mouse scares the final girl out.

The Emotional Sequence

  • Soda Can for the Climber: gives the chimney girl a stable platform to stand on before you clean the air above her.
  • Candle for the Escaper: lights her dark corner so she can see the next tool you’ll give her.
  • Ceiling Fan for the Climber: clears smoke or debris from the chimney shaft so the rope can later be used.
  • Spider Web for the Escaper: provides grip for her climb – but she needs light first, so candle comes before web.
  • Rope for the Climber: now that the chimney is clear, she can pull herself higher.
  • Potato for the Girl: a strange item, but it calms one of the girls – perhaps hunger distracts her before the real escape.
  • Martial Arts Manual for the Escaper: gives her the confidence to move upward after she has web grip.
  • Mouse Hole as Final Scare: one tap and the climber panics, shoots out of the chimney – the level’s trigger.

Why This Level Feels Tricky + The Key Insight

Two confusion points. First, the level swaps between the two girls without telling you – you might feed everything to one and wonder why the other never moves. Second, the mouse hole looks like an item destination, but it’s actually a fear trigger; tapping it does nothing until every other item has been delivered.

My “Aha!” Moment. I thought the correct approach was to clear all items for one girl first, then do the other – a simple left-to-right checklist. I loaded the climber with soda, fan, rope, and nothing happened; the escaper still stood there. What triggered the realization was a tiny shadow near the mouse hole when I dragged the martial arts manual to the escaper. After that, I understood: each item unlocks a small animation on the opposite girl, and the mouse hole is only actionable once both girls have received their full toolkits. You have to alternate every single time.

Step 1. Foundation for the Climber

Normal Story Level 75 opens with a soda can resting on a low shelf. Drag it directly to the girl inside the chimney. She catches it and plants her feet on top – this stabilizes her before anything above her head changes. Without this, the ceiling fan (step 3) has no effect because she’d be too unstable to hold on.

Step 2. Light for the Escaper

The candle sits on the mantelpiece, unlit. Drag it to the girl trying to escape. She takes it and a small circle of visibility appears around her corner. Normal Story Level 75 expects you to notice she now can see the spider web hanging above her – that’s why candle comes before web.

Step 3. Clearing the Chimney Air

A ceiling fan is mounted near the top of the chimney. Drag it to the climbing girl. She swings it upward, and the space above her becomes less obstructed. In Normal Story Level 75 this step is easy to skip because you might think the fan belongs to the escaper. Pay attention – the climber needs clear air before she can use the rope.

Step 4. Grip for the Escaper

The spider web is stretched across a broken window frame. Drag it to the escaping girl. She collects it and now has something to climb – but only because the candle already lit her path. Normal Story Level 75 links these two steps so tightly that if you reverse them, the web does nothing.

Step 5. Rope from the Left Cabinet

Open the left cabinet door – a rope is coiled inside. Drag it to the climbing girl. She wraps it around her waist and starts hauling herself upward. The left cabinet in Normal Story Level 75 blends into the wall texture; tap the handle twice. I missed it my first time because the cabinet looks like a decorative panel.

Step 6. Potato Under the Floor

Swipe the floor panel to the right – a potato lies in the hollow. Drag it to the girl. Both girls are present, but this potato goes to whichever one still has an empty hand. Normal Story Level 75 uses the potato as a calming item; after receiving it, the chosen girl stops fidgeting and waits for the next tool.

Step 7. Martial Arts Manual from the Right Cabinet

Open the right cabinet door and pull out the martial arts manual. Drag it to the girl trying to escape. She flips through it, then adopts a ready stance. Normal Story Level 75 hides this manual behind a cabinet door that looks identical to the left one, so double-check which side you opened first.

Step 8. The Mouse Hole Scare

Tap on the mouse hole near the baseboard. A small squeak escapes, and the climbing girl shrieks – she scrambles up the chimney so fast her feet disappear. Normal Story Level 75 saves this interaction for last because it only triggers after every other item has been delivered to both girls. No earlier tap does anything.

Step 9. Left Cabinet – the Empty Reveal

Open the left cabinet door again. It’s empty now – the rope is gone. This step exists to confirm that the cabinet is now a dead end. Normal Story Level 75 uses this as a pacing beat: you wait, nothing happens, but the game is letting you know the climber’s path is complete.

Step 10. Right Cabinet – Final Check

Open the right cabinet door. The martial arts manual is gone. Normal Story Level 75 gives you these redundant steps so you don’t miss the fact that both girls have left the room – the escape sequence is underway.

Step 11. Floor Tile Cleanup

Swipe the floor tile to the right one more time. The tile slides back, revealing an empty space. Normal Story Level 75 ends with this action as a visual cue that the floor is now clear – the girls are gone, the room is bare.

The Logic Behind It

Normal Story Level 75 operates on an alternating supply chain: give a tool to the climber, then immediately switch to the escaper. Each item enables the next on the same girl, but you must bounce between the two until both are fully equipped. The mouse hole serves as the final panic button, not a delivery spot.

Final Scene Description

When I finished the last swipe, I watched the chimney’s dark mouth. The climbing girl popped out first, covered in soot, then the other girl followed through the window. A single feather from the martial arts manual fluttered down. Normal Story Level 75 ends not with a bang, but with two silhouettes running across the rooftop – and the mouse hole silent.

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