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Tricky Story: Normal Story Level 78 Walkthroughs & Guide

Help the girl cook a secret soup

Help Little Red Riding Hood cook a special soup for the wolf to save Grandma!

Tricky Normal Levels Level 78 Help the girl cook a secret soup solution screenshot
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Tricky Story: Normal Level 78 — Help the girl cook a secret soup Guide Overview

I kept staring at the ingredients, wondering why a soup for the wolf needed so many strange items. Normal Story Level 78 asks you to help Little Red Riding Hood cook a secret soup. Each item transforms into something unexpected. The hammer, the brush, the scissors—they all serve a twisted purpose. Grandma’s safety depends on this brew being absolutely disgusting. The game hides the logic in plain sight. You just have to question every tool.

Pattern Overview

Normal Story Level 78 teaches you that poison and deception come from everyday objects twisted just slightly.

The Emotional Sequence

  • Floor Crack Before Poison Mushroom: You need a hidden space to place the painted mushroom so it looks natural.
  • Open Window Before Bird Egg: The egg requires access to the outside sill—the window must be open first.
  • Dress Hem Before Chili: Scissors turn fabric into spice, which lets the girl offer a fiery ingredient.
  • Mouse Hole Knock Before Moldy Cheese: The cheese only appears after you disturb the mouse twice.
  • Cloud Before Wilted Plant: Blocking sun forces the potted plant to wither, making it a bitter addition.
  • Strange Potion as the Catalyst: The potion ties all ingredients together into a believable poison.
  • Spoon Before Stirring: You cannot stir without the spoon—the tool completes the ritual.
  • Soup Pot Before Wolf: The final delivery requires the whole container, not just a bowl.

Why This Level Feels Tricky + The Key Insight

Normal Story Level 78 throws a lot of seemingly random actions at you. First trap: you assume the hammer is for the floor crack, but it also reveals the mushroom spot. Second trap: you think the bird egg is just an egg, not a component for the soup.

I thought I just needed to collect items and hand them to the girl. So I painted the mushroom, gave it to her, and waited—nothing changed. The key trigger was noticing the dress hem. When the scissors cut it, the fabric turned into a chili. That made me realize every item transforms before it becomes a valid ingredient. Normal Story Level 78 is not about gathering—it’s about transforming each object into its toxic version.

Step 1. Breaking the Floor

Why does the game put a crack here? Because you need a hiding spot for the mushroom. Grab the hammer and strike the cracked floor tile. It breaks open, revealing a small hollow. Normal Story Level 78 expects you to see the crack as a hint, not a decoration. After breaking, the floor looks damaged, but the real purpose is the space beneath. You’ll later paint a mushroom and place it there to make it look poisonous.

Step 2. Painting the Mushroom

Take the brush and paint the mushroom that’s lying on the floor. The brush turns it red with white spots—classic poison sign. Anna’s inner thought says, “Use the brush to paint the mushroom on the floor into a poisonous one and give it to the girl.” Why do you paint it before giving it? Because the girl needs an obviously dangerous ingredient. Normal Story Level 752? Wait—Normal Story Level 78 forces you to think visually: the mushroom must look deadly before she accepts it.

Step 3. Opening the Window for the Egg

Why does the game put a bird egg outside? Because fresh ingredients come from nature. Open the window first—it slides up easily. Then reach out and take the bird egg from the sill. Give it directly to the girl. The egg will be a binding agent for the soup. Skipping this step means you miss a key protein. Normal Story Level 78 hides the egg in plain sight, but only after you unlock the window.

Step 4. Cutting the Dress Hem

This one surprised me. Take the scissors and cut the hem of the girl’s dress. The fabric curls into a chili pepper. Why would clothing turn into spice? Because the game wants you to repurpose everything. Anna’s thought confirms: “Use the scissors to cut the girl’s dress hem to turn it into a chili, then give it to her.” Normal Story Level 78 uses transformation logic—every object changes into a soup ingredient. Give her the chili for heat.

Step 5. Knocking on the Mouse Hole

Why does the game make you knock twice? Because the mouse hides at the first knock. Knock once—nothing. Knock twice—the mouse scurries out, leaving moldy cheese behind. Take the cheese and give it to the girl. Mold adds a rotten flavor to the soup. Normal Story Level 78 expects patience; the second knock is the trigger. If you only knock once, you miss the ingredient entirely.

Step 6. Blocking the Sun to Wilt the Plant

Why does the game put a cloud outside? Because you need to kill the potted plant without touching it. Take the cloud and drag it over the sun. Wait a few seconds—the plant wilts, turning brown and droopy. Then pick the wilted plant and give it to the girl. Normal Story Level 78 uses environmental interaction: blocking sunlight causes decay. The plant becomes a bitter herb for the poison soup.

Step 7. Taking the Strange Potion

The table holds a strange potion in a small bottle. Why is it there? Because every poison soup needs a secret catalyst. Take the potion and give it to the girl. This is the final ingredient—without it, the other items are just weird food. Normal Story Level 78 presents the potion as an afterthought, but it’s the chemical bonder. The girl accepts it and places it into the pot.

Step 8. Giving the Spoon

After all ingredients are in the pot, why does the game give you a spoon? Because stirring is the final step before serving. Take the spoon and give it to the girl. She holds it, ready to mix. Normal Story Level 78 delays the spoon until every ingredient is inside. If you gave the spoon earlier, you’d have nothing to stir. Timing matters—the girl won’t stir until the pot is full.

Step 9. Stirring and Serving

Now tell the girl to stir the ingredients with the spoon. She mixes everything into a murky, bubbling soup. Then take the entire soup pot and give it to the wolf. Why hand over the whole pot? Because the wolf must consume the entire batch to save Grandma. Normal Story Level 78 ends with a direct delivery—the wolf takes the pot. The girl’s plan succeeds.

The Logic Behind It

Normal Story Level 78 is solved by transforming every object into its toxic counterpart before handing it over. Each step alters an item’s form or context, not just its position.

Final Scene Description

When I finished stirring, I watched the girl lift the steaming soup pot. The wolf sniffed once, then gulped it down. His eyes went wide, then he slumped. Normal Story Level 78 ends with Grandma peeking out from the closet, safe and smiling. The pot was empty, but the room felt warm—like a real meal shared between unlikely friends.

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