Tricky Story: Normal Story Level 84 Walkthroughs & Guide
Help the girls escape
Help the girls escape through the chimney!

Tricky Story: Normal Level 84 — Help the girls escape Guide Overview
Level 84 is one of those puzzles that looks straightforward at first glance—just help two girls escape a room through the chimney. But the game doesn't let you throw random objects at them. Normal Story Level 84 forces you to pay close attention to which girl needs what, and in what order. The trick is that both girls are trying to escape, but they're stuck in a loop: one climbs while the other waits below, and you have to alternate their progress. Miss the order and nothing works. This guide breaks down each item placement and explains why the sequence matters.
Pattern Overview
This level forces you to split your focus between two simultaneous escape attempts, each needing a specific chain of items.
The Emotional Sequence
- Soda Can Before Ceiling Fan: The climbing girl needs a lightweight boost first before adding heavier weight.
- Candle Before Spider Web: Light reveals where the web is, so the escaping girl can see her obstacle.
- Ceiling Fan After Boost: Mechanical lift amplifies the soda can's momentum.
- Spider Web After Light: The web becomes visible and removable only after the candle is placed.
- Rope After Cabinet Reveal: The climbing girl gains grip after the rope is found in the cabinet.
- Potato After Floor Tile: A distraction for the floor girl, hidden under the tile.
- Martial Arts Manual After Distraction: She reads it only when she's calm enough to focus.
- Mouse Hole Scare: The final trigger uses fear to push the climbing girl out.
Why This Level Feels Tricky + The Key Insight
Why tricky:
- Players often assume all items go to the same girl, but Normal Story Level 84 alternates between the climber and the floor girl with every step.
- The cabinet doors and floor tile are easy to miss because they blend into the background. You might drag items around fruitlessly, thinking they're supposed to work on their own.
The Key Insight: The standard approach is to try every item on the obvious target—the girl climbing the chimney. But the candle and spider web do nothing for her. After several failures, the realization hits: one girl is climbing, the other is trying to escape through the floor or a mouse hole. The level expects you to read Anna's internal notes (the thought bubbles) that clearly label which girl each item belongs to. Once you match the item to its correct girl, the sequence unfolds naturally.
Step-by-Step Solution
Step 1. Foundation Boost
Why start with a soda can? Normal Story Level 84 requires lifting the climbing girl's spirits—or literally lifting her. The can is sitting on a shelf. Drag it to the girl on the chimney. She catches it and uses the carbonation to give herself a small boost upward. Without this initial lift, the heavier ceiling fan later would just weigh her down. Think of it as priming her strength.
Step 2. Illuminate the Obstacle
Don't neglect the candle. Normal Story Level 84 hides a spider web in the shadows near the floor girl. Drag the candle to the girl trying to escape. She takes it and lights up her corner. Now you can see the web that's blocking her path. Without the candle, you wouldn't know where to aim the spider web removal. It's a classic "light before removal" step.
Step 3. Add Mechanical Lift
Next comes the ceiling fan. Normal Story Level 84 expects you to return to the climbing girl after the candle. Drag the fan to her. She attaches it to the chimney wall and uses its blades to climb higher. The fan is heavy, but the soda can already gave her a foothold. Without that earlier boost, the fan would crush her. This is where the alternating pattern becomes clear.
Step 4. Clear the Web
Now go back to the floor girl. Normal Story Level 84 gives you a spider web that you can only see now that the candle is lit. Drag the web to her. She pulls it down and clears her escape route. The candle was absolutely necessary—without it, you'd be guessing where to drop the web. This step completes her first obstacle removal.
Step 5. Open the Cabinet and Grab the Rope
Open the left cabinet door to reveal the rope hidden inside. Drag the rope to the climbing girl. She ties it around her waist and uses it to anchor herself as she continues upward. The rope prevents her from slipping while the fan is spinning. Notice the order: fan first for lift, rope second for safety.
Step 6. Reveal the Floor Tile
Swipe the floor panel to the right. Normal Story Level 84 hides a potato under the tile—this is your next item for the floor girl. Without swiping the tile first, the potato remains buried and inaccessible. This preparatory step must come before you can use the potato as a distraction tool.
Step 7. Distract the Floor Girl
With the floor tile now open, grab the potato and drag it to the floor girl. She catches it and starts peeling it—this distracts her long enough for you to prepare her next tool. Without this distraction, she would keep fidgeting and miss the martial arts manual. The potato is a classic timer-buying item.
Step 8. Open the Cabinet for the Manual
Open the right cabinet door. Normal Story Level 84 reveals a martial arts manual inside. Drag the manual to the floor girl. She reads it and learns a move that helps her climb out of a hole later. The potato bought you the time she needed to study. Without the distraction, she'd never sit still long enough to absorb the lesson.
Step 9. Scare the Climber Out
Tap on the mouse hole near the floor. Normal Story Level 84 uses this as the final trigger for the climbing girl. The mouse hole frightens her—she sees a small creature and panics, scrambling the rest of the way out of the chimney. This step only works because all previous items have prepared her physically and mentally. Without the rope, fan, and soda can, she wouldn't be high enough to escape. Once she's out, both girls have cleared the room.
Common Mistakes
Mistake 1: Giving the candle to the climbing girl. The climbing girl doesn't need light—she needs lift. If you try the candle on her, nothing happens. Go back and use it on the floor girl instead.
Mistake 2: Trying to grab the potato before swiping the floor tile. The potato is hidden under the tile. Attempting to drag it directly will fail. Swipe the tile first to reveal the potato, then grab it.
Mistake 3: Opening cabinets in the wrong order. The left cabinet holds the rope (for the climber) and the right cabinet holds the manual (for the floor girl). If you swap them, the items won't match the girls who need them.
Mistake 4: Skipping the potato distraction. Without the potato, the floor girl won't stay still long enough to read the martial arts manual. The sequence depends on this brief moment of calm.
The Logic Behind It
Normal Story Level 84 is solved by alternating attention between two characters, each requiring a distinct chain of items. The principle is to complete one girl's preparation before moving to the other, then use a shared trigger (the mouse hole) to finalize both escapes.
Final Scene Description
When I finished, I watched the climbing girl pop out of the chimney top while the floor girl slid through a hidden panel beneath the mouse hole. The room fell silent. The candle still burned on the floor, and the ceiling fan wobbled to a stop. Normal Story Level 84 ended with both girls standing outside, waving through the window. That quiet moment made the whole sequence feel earned.