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Tricky Story: Normal Story Level 86 Walkthroughs & Guide

Find the unusual things in the room

The room is experiencing strange phenomena, investigate!

Tricky Normal Levels Level 86 Find the unusual things in the room solution screenshot
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Tricky Story: Normal Level 86 — Find the unusual things in the room Guide Overview

You step into what looks like a normal apartment, but something feels off from the start. Normal Story Level 86 asks you to investigate the room for unusual signs—and there are plenty. The trick is that nothing here behaves the way you expect. Most players sweep through the obvious spots first, but the real clues hide in the details: the curtain that bulges when you shine the magnifying glass, the clock that ticks both ways. This guide walks you through every oddity so you don’t miss a single ghostly detail.

Pattern Overview

This level feels like walking into a room that knows you’re there—every object reacts with a subtle, unsettling life.

The Emotional Sequence

  • Curtain Bulge: the first hint that the room is watching back
  • Broken Glass on Floor: evidence of an unseen disturbance
  • Running Faucet: water flows when no one turned it on
  • Clock Running Both Ways: time itself is breaking
  • Cat on Cupboard: a silent observer that shouldn’t be there
  • Rising Thermometer: the temperature climbs without reason
  • Glowing Doll Eyes: a toy that stares back at you
  • Flipped Chair: someone left in a hurry—or something

Why This Level Feels Tricky + The Key Insight

The main confusion is twofold. First, the level doesn’t give you a clear order—you can shine the magnifying glass on anything, but some actions (like touching the mirror) only work after you’ve observed enough anomalies. Second, the room seems normal at first glance, so you might walk past the cat on top of the cupboard or the broken glass on the floor because they blend into the background.

My “Aha!” Moment came when I assumed I just had to find any unusual item and the level would clear. So I started shining the magnifying glass randomly—first on the clock, then on the faucet—and got nothing but visual reactions. What triggered the realization was that the thermometer reading kept climbing every time I checked it, revealing that the room was actively changing. I understood that Normal Story Level 86 expects you to observe the details in a specific emotional sequence—each anomaly builds on the previous one, and you can’t rush the investigation.

Step 1. The Investigation Checklist

Why does the level hand you a paper first? Normal Story Level 86 wants you to formally commit to the search. Tick the paper that says “Investigate the apartment for unusual signs.” This sets Anna’s intention—she’s now actively looking for the strange. Without this step, no subsequent anomaly feels connected. It’s the foundation that turns casual curiosity into a mission.

Step 2. The Curtain Bulge

The curtain is the first object most players try. Shine the magnifying glass on the curtain, and it bulges outward into a ghost shape. Normal Story Level 86 uses this to tell you that the room is alive—something is pressing from the other side. The movement is subtle but unmistakable. This step breaks the trust that the apartment is ordinary, pushing you to question everything else.

Step 3. Broken Glass on the Floor

Shine the magnifying glass on the floor near the table. You’ll notice pieces of broken glass that you missed at first glance. Normal Story Level 86 hides this detail in plain sight—it blends with the floor pattern. Anna’s inner thought is to search for unusual signs, and this shattered glass speaks of a recent struggle or accident. It adds a layer of disturbance to the room’s calm surface.

Step 4. The Running Faucet

Don’t ignore the faucet—it looks normal, but point the lens at it. Water runs steadily even though no one touched the handle. In Normal Story Level 86, this anomaly suggests that the apartment’s physics are breaking down. The sound of water (implied by the running) creates an eerie sense of neglect. This step connects the visual oddities to the idea that the room continues its own routines without you.

Step 5. The Clock Running Both Ways

The clock in this apartment has no respect for time. Shine the magnifying glass on it, and you’ll see the hands moving backward and forward simultaneously. Normal Story Level 86 uses this to show that time is fragmented here. The visual of the hands jerking in two directions is unsettling—it hints that this room exists outside normal chronology. This anomaly makes the space feel trapped in a loop.

Step 6. The Cat on the Cupboard

Look up at the top of the cupboard. A cat sits perfectly still—too still. Shine the magnifying glass on it, and you realize it’s real, not a decoration. Normal Story Level 86 places this animal as a silent witness. It doesn’t move or react, which makes it more creepy than a normal cat. This step adds a living presence that doesn’t belong, reinforcing that the apartment has its own ecosystem of anomalies.

Step 7. The Rising Thermometer

Point the lens at the thermometer on the wall. The mercury rises steadily as you watch. Normal Story Level 86 uses this to show that the room is heating up without any external source. The needle climbs in real time, and if you look away and come back, it’s still rising. This is one of the few active meters in the level, so pay attention—it confirms that the environment is changing around you.

Step 8. The Glowing Doll Eyes

The doll on the shelf seems innocent, but its eyes give it away. Shine the magnifying glass on it, and the doll’s eyes glow faintly. Normal Story Level 86 makes you question whether this is a toy or a watching sentinel. The glow is subtle—easy to miss if you’re moving quickly. This step ties back to the cat and the ghost: multiple observers in the room. Every object might be aware of you.

Step 9. The Flipped Chair

Why is the chair flipped over? Shine the magnifying glass on it, and you see its legs pointing up, as if knocked over in a rush. Normal Story Level 86 uses this to suggest recent activity—someone (or something) was here moments ago. The overturned chair adds a sense of urgency. It’s a physical clue that the anomalies aren’t just visual tricks; they leave tangible marks on the environment.

Step 10. The Mirror Ghost

After observing all those wired objects, it’s time to touch something. Walk to the mirror and tap it. A ghost appears in the reflection, lingering only for a second. Normal Story Level 86 reserves this interaction for after the magnifying glass sequence because you need to have proven the room is haunted first. The ghost is the payoff—it confirms every previous anomaly was leading to this presence.

Step 11. The Bathtub Curtain Figure

The bathtub curtain holds the last secret. Touch it, and a figure appears behind the translucent plastic. Normal Story Level 86 ends with this final reveal—the figure is shape, not quite human, and it vanishes quickly. This step closes the investigation loop: you started with a checklist, observed the signs, and now you’ve seen the source. The apartment’s strange phenomena are no longer just hints; they’re evidence of a hidden occupant.

The Logic Behind It

Normal Story Level 86 is solved by methodically observing each anomaly in a sequence that builds tension from subtle (curtain bulge) to direct (mirror ghost). The principle is to treat the room as a crime scene: collect every visual clue before interacting with touch-based reveals.

Final Scene Description

When I finished, the apartment fell silent. I watched the figure dissolve behind the bathtub curtain, leaving only a faint ripple in the plastic. Normal Story Level 86 had shown me eleven secrets, but the final image that stuck was the mirror ghost’s brief reflection—eyes meeting mine before it faded. The room felt empty again, but I knew it wasn’t. The curtain swayed once, then stopped.

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