Tricky Story: Normal Story Level 9 Walkthroughs & Guide
Help her build a ladder
Help the girl build a ladder to get on the boat safely

Tricky Story: Normal Level 9 â Help Anna clear up the misunderstanding Guide Overview
Iâll be honestâthis level threw me at first. The girl needs a ladder to board a boat safely, but the tasks you have to do for her are bizarre. Youâre not just collecting wooden planks; youâre giving her a pearl necklace, grilling an octopus tentacle, and stealing a showerhead from the captainâs cabin. Normal Story Level 9 builds the ladder piece by piece through a chain of favors that feel random until you see the pattern. The trick is understanding that every item either earns her trust or becomes a physical part of the ladder. Miss the order and sheâll just stare at you until you figure it out.
Pattern Overview
Normal Story Level 9 turns trust into construction materialsâeach gift softens her resistance before the next component fits.
The Emotional Sequence
- Pearl Necklace Before Umbrella: The necklace catches her eye and buys her initial attention; the umbrella then shields her from the rain.
- Rope Before Anchor: Rope gives her something to hold onto, while the anchor adds weight and stability.
- Octopus Bottle Before Grilled Tentacle: The bottle calms the octopus, turning a threat into a food source that satisfies her hunger.
- Hammered Wood Before Fish: Wood from the broken chest provides the ladderâs frame; the fish left by the bird gives her protein for energy.
- Seeds Into Sea Before Captainâs Hook: Seeds attract seaweed, which becomes a binding material; the hook gives her a tool to secure things.
- Bread Before Showerhead: Bread fills her immediate need for food, while the showerhead becomes the final rung.
Why This Level Feels Tricky
- The order of giving items isnât intuitive. You might try handing her the rope first because it looks like the most obvious ladder piece, but she rejects it until sheâs been given the umbrella and necklace.
- Some items require you to interact with other characters or objects first (grilling the octopus, pulling up the anchor). If you skip the prerequisite action, the item isnât available to give.
My "Aha!" Moment
I assumed I could just hand over any ladder component in any sequence. I kept offering the rope first, but the girl shook her head. Then I accidentally gave her the pearl necklace firstâshe smiled and accepted it. The trigger was seeing her animation change from closed to open: she needed a âgift of valueâ before she trusted me enough to take practical items. After that, Normal Story Level 9 clicked: each item must first earn a positive reaction before the next material appears.
Step 1. The Trust Opener
Use the key on the chest in the corner to open it. Inside is a pearl necklace. Give it to the girl. Normal Story Level 9 starts here because sheâs suspicious of youâthe necklace is a flashy bribe. When she takes it, her posture relaxes, and a soft chime plays. This step unlocks her willingness to accept the next item. Without this first gift, she wonât even look at the umbrella.
Step 2. Shelter Before Substance
Pick up the umbrella leaning against the wall. Hand it to the girl. Sheâs standing in the rain, and once sheâs holding the umbrella, she stops shivering. The animation of her opening it gives you a clear visual cueâsheâs comfortable now. Normal Story Level 9 uses this comfort to lower her guard further. The umbrella doesnât build the ladder, but it makes her patient enough to wait for the rope.
Step 3. The First Ladder Component
Grab the rope coiled near the dock. Normal Story Level 9 expects you to notice itâs the longest piece of material available. Give it to the girl. She winds it around her arm, testing the strength. The game doesnât tell you, but the rope will later become the ladderâs side rails. Without this step, the anchor you pull next has nothing to attach to.
Step 4. Weight for Stability
Walk to the boatâs edge and pull up the anchor. Itâs heavyâthe animation takes a second. Carry it to the girl and give it to her. She sets it down at her feet. Normal Story Level 9âs logic here is that the ladder needs weight at the bottom to stand upright. The anchor also serves a dual purpose: later itâll hold the ladder against the boatâs hull. The girl nods once you hand it over.
Step 5. Calming the Octopus
Approach the octopus sitting on the dock. Itâs holding a bottle. Tap the octopus to make it release the bottle. Normal Story Level 9 hides this interactionâyou canât just take the bottle; you have to distract the octopus first. Give the bottle to the girl. She peers at it briefly, then sets it aside. The bottle doesnât seem useful, but it triggers the octopusâs next behavior: it becomes docile.
Step 6. Grilled Tentacle
Now that the octopus is calm, interact with it again. It lifts a tentacle. You need to grill itâthereâs a small cooking fire near the dock. Drag the tentacle onto the fire. It sizzles and turns golden. Normal Story Level 9 forces you to think about food as a trust builder. Give the cooked tentacle to the girl. She eats it hungrily, and her energy visibly returns (she stands up straighter).
Step 7. Breaking for Wood
Find the hammer on the deck. Use it to break the chest you opened earlier (the one that held the pearl necklace). The chest shatters into a wooden plank. Normal Story Level 9 makes you destroy a container you already lootedâcounterintuitive, but the wood piece is a ladder rung. Hand it to the girl. She adds it to her pile of materials. The hammer disappears, indicating you only get one use.
Step 8. Chasing the Bird
A seagull is perched on the railing, holding a fish in its beak. Tap the bird repeatedly until it flies away. Normal Story Level 9 times this interaction so that the fish drops right after the wood stepâyou need the protein for her stamina. Give the fish to the girl. She smiles and places it with the other items. The bird doesnât return, so you wonât miss it later.
Step 9. Seeds Become Seaweed
Locate a bag of seeds near the shipâs wheel. Throw it into the sea off the dock. Bubbles appear, then seaweed rises to the surface. Normal Story Level 9 uses this environmental puzzle to produce a binding material. Collect the seaweed and give it to the girl. She wraps it around the wood and rope. The water ripples are the only feedback, but they confirm it worked.
Step 10. Captainâs Hook
Go to the captainâs cabin doorâitâs locked. Tap repeatedly on the door until the captain opens it. He grumbles but holds out a hook. Normal Story Level 9 treats this like a âcheck for hidden itemâ moment. Take the hook and give it to the girl. She tests its sharpness, then adds it to the ladder assembly. The hook will serve as a fastener for the showerhead later.
Step 11. Bread from the Poster
Turn around and look at a poster on the wall near the cabin. It shows a loaf of bread. Tap the posterâthe bread falls out. Normal Story Level 9 hides items in plain sight. Give the bread to the girl. She breaks it in half and eats one piece immediately, then stores the other. This step strengthens her enough to handle the last component.
Step 12. The Final Rung
Open the shipâs cabin door fully. Inside, a showerhead hangs on a hook. Take it and give it to the girl. Normal Story Level 9 ends with this item because the showerhead is curvedâperfect for the top rung that hooks onto the boat. She fits it into place, and the ladder is complete. The game doesnât give you a success prompt; you just watch her test the ladderâs strength.
The Logic Behind It
Normal Story Level 9 requires you to treat the girl not as a builder but as a character whose trust and energy must be raised before each ladder component is accepted. Start with a high-value gift, then alternate between comfort items and building materials.
Final Scene Description
When I finished, I watched the girl climb the rickety ladder made from wood, rope, and a showerhead. She stepped onto the boat just as the sun broke through the clouds. Normal Story Level 9 ended with a quiet sigh of relief, the ladder creaking but holding steady. The octopus waved a tentacle, and the captain tipped his hat.