Tricky StoryTricky Story

Tricky Story Level 10 Walkthroughs & Guide

Help Anna set traps to escape

Help Anna set a trap to escape from the stalker!

Tricky Story 1 Level 10 Help Anna set traps to escape solution screenshot
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Tricky Story Level 10 — Help Anna set traps to escape Guide Overview

I needed a couple of tries before I stopped treating this level like a logic puzzle. It’s not about what order makes sense mechanically — it’s about Anna’s emotional state and the traps she sets to buy time. My first attempt missed the connection between the marker and the sign, and I wasted moves dragging items randomly. Once I realized each action builds a chain of fear and distraction for the stalker, the steps clicked. This guide walks you through that chain — hammer, marker, screwdriver, fire, dog, guard, crowbar, wires, phone — and explains why Anna does each one.

Pattern Overview

Anna sets traps not to escape physically, but to break the stalker’s focus and buy emotional breathing room.

The Emotional Sequence

  • Railing Smash First: Breaking the railing creates noise and a physical barrier — triggers Anna’s inner line “The bad guys will get unlucky” and buys her time to set the next trap.
  • Marker on the Sign: Drawing on the warning sign makes it look altered or defaced, so the stalker hesitates — Anna thinks “I can hide a little longer” because confusion slows him down.
  • Screwdriver to Remove Sign: Removing the sign entirely removes a landmark the stalker might trust — “It fell at just the right time” hints that the timing is psychological, not practical.
  • Gas Can into Fire: Lighting a ring of fire forces the stalker to pause — Anna says “He won’t dare cross the ring of fire,” which gives her space to handle the guard and dog.
  • Bone to the Dog: Distracting the guard dog turns a threat into an ally — “The guard dog protected me from the thief” shows the dog’s loyalty shifts.
  • Rock to the Guard: Waking the guard with a thrown rock sets up a confrontation — “Wake up guard, there’s someone suspicious” redirects his attention away from Anna.
  • Crowbar to Steel Pipes: Jamming the crowbar into pipes creates a loud clatter — Anna thinks “I can take the chance to hide a little longer” because noise masks her movements.
  • Wire Cutters on Electrical Circuit: Cutting the power triggers darkness and sparks — “High voltage is really scary” feeds the stalker’s fear, making him more cautious.
  • Phone to the Girl: Handing the phone to the other trapped girl calls for help and ends the escape sequence — Anna’s line “Are you okay? How about I take you home?” shifts the mood from survival to relief.

Why This Level Feels Tricky

  • You expect a linear escape route. The level looks like you should run, but every step is about delaying the stalker, not moving toward an exit. I kept looking for a door while Anna was busy setting traps.
  • Items don’t interact the way you think. Dragging a rock to a guard sounds like an attack, but it’s actually a distraction. Tricky Story Level 10 hides its logic inside Anna’s monologue — if you don’t read her thoughts, you’ll drag the bone to the wrong target.

My “Aha!” Moment

I assumed the bone was for the guard dog to calm it down so I could pass. I dragged the bone to the dog, but nothing happened — the dog didn’t move until I first disrupted the guard with the rock. I re-read Anna’s inner line “The guard dog protected me from the thief” and realized the dog needed to feel protective, not just fed. Tricky Story Level 10 requires you to read the emotional cause-and-effect: the dog reacts to the guard’s altered state, not to the bone alone. After that, I understood each trap builds a specific psychological effect — noise, confusion, fear, or redirection — and the order must follow Anna’s escalating desperation.

Step 1. Foundation Smash

Grab the hammer from the ground near the broken fence. Smash the middle railing on the balcony. Anna whispers, “The bad guys will get unlucky” as the rail crumbles. This creates a barrier that forces the stalker to take a longer route. Tricky Story Level 10 begins with breaking something because Anna needs to feel she can affect her environment before she dares to set more elaborate traps. The screen shakes slightly — the railing collapses, leaving a gap he must climb around.

Step 2. Sign Sabotage

Find the marker on the table inside the shed. Draw over the warning sign that hangs near the stairs. Anna thinks, “I can hide a little longer” — the altered sign makes the stalker second-guess which path is safe. Tricky Story Level 10 uses the marker as a psychological weapon: defacing a sign costs nothing but time, and time is what Anna needs most. The sign now looks vandalized, and the stalker will pause to inspect it, giving you a window to move the screwdriver.

Step 3. Sign Removal

Take the screwdriver from the toolbox behind the crates. Remove the warning sign entirely — do not leave it hanging. Anna’s inner line “It fell at just the right time” confirms this is a trigger. With the sign gone, the stalker loses a reference point, but more importantly, the empty hook is a visual cue that Anna is ahead of him. This step directly enables the next item: with the sign removed, you have clear access to the gas can.

Step 4. Fire Ring

Locate the gas can beside the generator. Drag it into the fire pit already burning near the entrance. Flames flare higher, creating a ring of fire. Anna says, “He won’t dare cross the ring of fire.” Tricky Story Level 10 forces the stalker to wait for the fire to die down, which splits his attention. This physical barrier buys Anna enough time to handle both the guard and the dog. The fire crackles and the screen glows orange — the trap is visible and threatening.

Step 5. Bone Distraction

Pick up the bone from the dirt patch near the doghouse. Drag it to the guard dog tied to the post. The dog’s attention shifts from Anna to the bone. However, this step only works after the fire trap is active — the dog becomes more aggressive when the stalker is delayed. Anna’s line “The guard dog protected me from the thief” reveals that the dog now sees the stalker as the threat. The dog growls toward the fire, not at Anna.

Step 6. Guard Alert

Find the rock near the collapsed wall. Drag it toward the guard stationed at the gate. The rock clatters against a metal barrel, making the guard turn and shout. Anna mutters, “Wake up guard, there’s someone suspicious.” Tricky Story Level 10 makes the guard redirect his attention to the commotion near the fire ring. With both dog and guard distracted, the path to the steel pipes opens. This step leaves exactly 3 items remaining on the board — a clear countdown.

Step 7. Pipe Jam

Take the crowbar leaning against the tool shed. Drag it into the steel pipes stacked near the construction area. The pipes crash down with a loud clatter. Anna thinks, “I can take the chance to hide a little longer.” The noise masks any footsteps and creates confusion. Tricky Story Level 10 uses sound as a trap — the stalker now has to investigate where the noise came from, pulling him away from the electrical circuit you need to cut next.

Step 8. Power Cut

Use the wire cutters found on the workbench. Cut the electrical circuit that connects to the overhead lights. The entire area goes dark — sparks fly from the cut wires. Anna whispers, “High voltage is really scary.” The darkness forces the stalker to slow down, and the spark illuminates a brief silhouette, making him jump. Tricky Story Level 10 builds to this moment: cutting power is the final distraction before the escape. The screen dims to a low-light filter.

Step 9. Final Call

Pick up the phone that lies on the windowsill. Give it to the girl hiding behind the crates. Anna’s dialogue shifts: “Are you okay? How about I take you home?” The girl takes the phone and calls for help. This is the end — no more items to interact with. Tricky Story Level 10 ends not with a physical escape, but with a social connection. The stalker, disoriented by darkness and noise, hasn’t found Anna.

The Logic Behind It

Tricky Story Level 10 is solved by treating each item as a distraction that builds upon the previous one’s psychological impact. The principle is causality through emotion: noise creates confusion, confusion buys time, time lets you set the next trap.

Final Scene Description

When I finished, I watched the girl press the phone to her ear, her fingers shaking. The screen pulled back to show the stalker standing still near the ring of fire, confused by the darkness and the clatter. Tricky Story Level 10 left me with a single image: the phone’s screen glowing in the girl’s hand, a tiny beacon in the black, while Anna slipped away unnoticed.

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