Tricky Story Level 27 Walkthroughs & Guide
Help Karen spoil the food given to the customers
Help Karen sabotage Anna by spoiling the food given to the customers!

Tricky Story Level 27 — Help Karen spoil the food given to the customers Guide Overview
Tricky Story Level 27 puts you directly in Karen's scheming headspace. Anna, the smug boss, assigns the petty supermarket task without a second thought. My first attempt at Tricky Story Level 27 failed because I just threw random trash in the salad. The trick is understanding Karen's escalating desperation. Anna's dialogue makes it personal—"You're just an intern, what more do you expect?" This level isn't about chaos; it's about calculated revenge. You're building a case against the food, step by step, until the customer has no choice but to blame anyone but Karen.
Pattern Overview
Tricky Story Level 27 forces you to escalate deniable mishaps into a full framing job against the janitor.
The Emotional Sequence
The emotional sequence in Tricky Story Level 27 breaks down like this:
- Cockroach Before the Cheese: Tests how far the "it moved a little" excuse can go.
- Sock Before the Armpit Hair: Transitions from impersonal trash to Karen's own DNA.
- Trash Bag Before the Janitor: Establishes the dumping ground before you pin the crime.
- Banana Peel to the Janitor: Sets the trap so the peel "spills" into the food backward.
- Chemical Bottle as the Nail: The final, undeniable poison that cannot be excused.
- Peanut Butter Salad Post: Locks in the narrative Karen wants the internet to see.
Why This Level Feels Tricky + The Key Insight
Why Tricky:
- The sheer amount of items makes it feel like a messy drag-and-drop free-for-all.
- The banana peel step requires an intermediate action (giving it to the janitor), which breaks the rhythm of simply contaminating the bowl.
Key Insight: I assumed the goal was just to make the food as visibly gross as possible, so I dragged the trash bag and chemical bottle in early. Anna's thought, "I don't know anything," triggered my realization. She isn't blind; the game frames her as in denial. The real "aha" in Tricky Story Level 27 is understanding you are constructing a story for the customer to find, not just ruining a meal. The janitor tip forces the blame onto him, not Karen.
Step 1. The First Infraction
Tricky Story Level 27 starts simple. Drag the cockroach into the food. Anna's first thought is priceless denial: "Food moving a little isn't a big deal, right?" This step clears the mental barrier of "would I really do this?" It builds the confidence Karen needs to proceed to the next, less deniable item.
Step 2. The European Excuse
Grab the moldy cheese next. Anna's inner dialogue tries to justify it: "Moldy cheese in France is a delicacy!" This step is critical because it establishes a pattern of Anna making excuses for Karen. The game rewards you by shifting Karen's posture—she stands a little taller, more confident in her sabotage. This unlocks the psychological trigger for adding personal items.
Step 3. The Protein Problem
Drag the worm from the leaf into the food. Notice how the worm is visually distinct from the cheese and roach. The inventory now shows three separate contamination sources. Tricky Story Level 27 uses this visual clutter to hide the transition from "maybe spoiled" to "definitely sabotage." Anna lies to herself: "This salad is boring, it needs some protein!"
Step 4. The Edible Lie
Add the rotten apple core. Anna mutters, "This apple is still edible!" This is a huge red flag for the player. You now know Anna will rationalize anything. This step removes the last bit of hesitation from Karen's animation. She's fully committed. The board now has four contaminated items, pushing the narrative toward undeniable spoilage.
Step 5. The Personal Touch
Drag Karen's sock into the food. This shifts the sabotage from "found items" to "personal items." Tricky Story Level 27 forces you to cross a line here. Anna's dialogue changes to doubt: "Oh no, I accidentally dropped a few things into the food." This is the first crack in her denial. The game screen zooms in on the sock slightly before continuing.
Step 6. The Point of No Return
Tap Karen's right hand, then drag her armpit hair into the food. This is the most visceral step. You have to prep the action by tapping the hand. The animation here is deliberate—Karen's arm raises, and you swipe the hair directly into the bowl. Tricky Story Level 27 dares you to stop here, but the story isn't done yet. This leaves exactly six major contamination items.
Step 7. The Dump Job
Drag the trash bag into the food. This feels like overkill, but that's the point. Tricky Story Level 27 uses the trash bag to visually dominate the salad bowl. Anna's thought flatlines: "I don't know anything!" She's given up defending Karen. This is the signal that the frame job can begin. The screen pulls back to reveal the janitor in the background.
Step 8. The Perfect Frame
Drag the banana to the janitor, then drag the peel into the food. Do NOT skip giving the banana to the janitor first. Tricky Story Level 27 checks this sequence strictly. If you drag the peel directly, it won't work. The janitor's mop handle serves as a visual link. The game wants the customer to logically suspect the janitor left his trash behind.
Step 9. The Poison Pill
Drag the chemical bottle from behind the potted plant into the food. This is the final ingredient. Tricky Story Level 27 hides the bottle well—it blends with the plant leaves. The chemical bottle is the "smoking gun" that makes the salad inedible by any standard. Anna is silent here. She's lost the ability to make excuses. The salad is officially weaponized.
Step 10. The Delivery
Give the food to the customer. Anna's monologue triggers: "Let me prepare a special tasting portion for you two... My name is... Anna." This step completes the sabotage loop. Tricky Story Level 27 forces you to witness the handoff. The customer smiles, completely unaware they are holding a biohazard. This builds the tension leading into the digital finale.
Step 11. The Digital Receipt
Give Karen her phone, then choose the peanut butter salad. This is the victory lap. It's a meta-commentary on social media—Karen curates the narrative. Tricky Story Level 27 ends not with the customer sick, but with Karen spinning the story. The notification sound acts as operation feedback, confirming the level is complete.
The Logic Behind It
Tricky Story Level 27 solves by building a decoy chain of custody. You start with deniable grossness, escalate to personal items, then pivot to framing the janitor, ensuring the customer's blame lands on him, not Karen.
Final Scene Description
I watched Karen post the review, the peanut butter salad glowing under the supermarket lights. The customer's fork hovered, suspended in the final frame. Tricky Story Level 27 closed with the janitor's reflection in the glass case, his mop bucket casting a long shadow. It wasn't a confession. It was a perfectly framed photograph of Karen's victory.