Tricky Story Level 46 Walkthroughs & Guide
Help Ethan play with Anna’s cat.
Help Ethan spend some playtime with Anna’s cat.

Tricky Story Level 46 — Help Ethan play with Anna’s cat. Guide Overview
I needed a couple of tries to realize this level wasn’t just about dumping random cat toys. The dialogue—Ethan asking “Are you waiting for that girl to come and feed you?”—hit me. This cat is abandoned. Tricky Story Level 46 forces you to build a relationship step by step, not just hand over items. Each gift either soothes, feeds, or plays with the cat before you can finally offer it a home.
Pattern Overview
This level is about building trust with a lonely cat before offering it a new home.
The Emotional Sequence
- Yarn for Comfort: Softness first—the cat needs to feel safe before anything else.
- Comb for Grooming: After trust, grooming deepens the bond.
- Grass for Treat: A familiar snack strengthens positive association.
- Box for Security: A hiding spot gives the cat a sense of territory.
- Pâté for Nourishment: Physical care must come before play.
- Stick Toy for Play: Playtime mimics the owner’s absent routine.
- Dress for Identity: Dressing the cat acknowledges her gender and personality.
- Box-Dress-Toy Castle for Home: The final combo creates a permanent shelter, symbolizing adoption.
Why This Level Feels Tricky
Tricky Story Level 46 tricks you because the items don’t follow a logical “need hierarchy” at first glance. You might think food should come first since the cat is hungry, but the game prioritizes emotional safety over hunger.
- The ball of yarn seems trivial, but the cat needs comfort before eating.
- The dress appears random—why dress a stray cat? But it’s about giving identity before a home.
My "Aha!" Moment
I assumed the cat was just hungry and gave the pâté first, but it ignored me. Based on that, I replayed and started with the yarn—the cat immediately engaged. The trigger was Anna’s inner monologue: “You prefer soft things, huh?” I then understood that emotional bonding precedes physical care. Tricky Story Level 46 tests your ability to read the cat’s mood, not just fulfill basic needs.
Step 1. Yarn for Comfort
Tricky Story Level 46 opens with the ball of yarn because the cat needs softness to trust you. Tap the yarn on the ground near the cat. Anna thinks, “You prefer soft things, huh?” The cat bats the yarn and relaxes its tail—this clears the initial barrier of fear, giving you the confidence to proceed.
Step 2. Comb for Grooming
After trust, the comb deepens the bond. Tricky Story Level 46 places the comb behind the bush. Give it to the cat. Anna asks, “Is it comfortable?” The cat purrs and rolls over. This unlocks the next emotional stage: the cat now sees you as a caregiver, not a stranger.
Step 3. Grass for Treat
Now the cat is calm enough for a snack. Tricky Story Level 46 hides the cat grass near the fence. Anna recalls, “You loved this type of grass last time.” The cat nibbles and licks your hand. This positive reinforcement locks in the routine, making the cat expect more gifts.
Step 4. Box for Security
A cardboard box gives the cat a safe den. Tricky Story Level 46 places the box beside the porch. Anna says, “What cat can resist a cardboard box?” The cat jumps inside and peeks out. This behaviors signals territory acceptance—the cat now considers this spot its temporary home.
Step 5. Pâté for Nourishment
Now physical care. Tricky Story Level 46 has the can of pâté on the bench. Anna coos, “Eat well so you can grow up fast.” The cat devours it. This step is critical because a well-fed cat has energy for play. The screen shows the cat’s belly full, leaving exactly 3 items for the final combo.
Step 6. Stick Toy for Play
Combine the rope from the tree, the feather from the ground, and the wooden stick by dragging them together. Tricky Story Level 46 expects this toy to mimic the owner’s play. Anna wonders, “Does she usually play with you like this too?” The cat chases it, tail up. This play session lifts its spirits—essential before the next identity shift.
Step 7. Dress for Identity
The pink dress feels odd, but Tricky Story Level 46 uses it to reveal the cat’s gender. Tap the dress and offer it. Anna beams, “So you’re a girl, huh? So adorable!” The cat wears it and struts. This transforms the cat from a stray into a princess, a crucial psychological step for the final home.
Step 8. Box-Dress-Toy Castle for Home
Combine the cardboard box (step 4), the pink dress (step 7), and the stick toy (step 6) into a single item. Tricky Story Level 46 finalizes with this castle. Anna says, “A princess must have a castle, right?” The cat curls inside the box bed, dressed and holding the toy. The game ends the sequence—no more items appear.
The Logic Behind It
Tricky Story Level 46 is solved by observing the cat’s emotional state rather than guessing item order. Each step soothes a specific need—security, grooming, food, play, identity—before the next can work.
Final Scene Description
When I finished the last combination, I watched the cat settle into the cardboard box, pink dress bunched around its paws, the toy stick tucked beside it. Snow began falling outside the window. Anna whispered, “Come home with me.” Tricky Story Level 46 ended with a quiet close-up of the cat purring. The real loneliness was over.