Tricky StoryTricky Story

Tricky Story Level 6 Walkthroughs & Guide

Help Anna mess with Ryan

Help Anna mess with Ryan so he can’t focus on his work

Tricky Story 1 Level 6 Help Anna mess with Ryan solution screenshot
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Tricky Story Level 6 — Help Anna mess with Ryan Guide Overview

This level had me scratching my head for a couple of tries. Anna’s mission is to sabotage Ryan’s work through a series of increasingly chaotic pranks. The trick isn’t just finding items — it’s knowing when to deploy each one. My first attempt triggered the speaker too early and Ryan just walked away. You need to build a chain of distractions that escalate at the right pace. Tricky Story Level 6 punishes impatience and rewards careful timing. Let’s break down the exact order and why it works.

Pattern Overview

Anna’s prank war against Ryan requires escalating chaos from subtle to overwhelming.

The Emotional Sequence

  • Stone from Under Floor: Anna needs a heavy object to anchor herself before making noise.
  • Window Opened Wide: Fresh air and outside sounds set the stage for distraction.
  • Man’s Phone Snatched: Removing Ryan’s communication prevents him from calling for help.
  • Girl’s Shoes Placed: Positioning shoes near Ryan creates a trip hazard to break his focus.
  • Corner Light Switch Off: Darkness disorients Ryan and amplifies sensory confusion.
  • Girl’s Speaker Blaring: Loud noise overwhelms Ryan’s concentration entirely.
  • Ruler on Girl: Anna uses a ruler as a final symbolic gesture to seal the chaos.

Why This Level Feels Tricky + The Key Insight

  • Confusion point 1: The stone under the floor seems useless. Players might skip it because Anna already has coffee on her mind.
  • Confusion point 2: The light switch and speaker feel interchangeable. Many drag the speaker first, thinking noise is the priority.

I thought the speaker should hit first because it’s the loudest prank. So I dragged the speaker immediately — Ryan just stood there, unaffected. The trigger came when I noticed the stone under the floor: Anna cannot start chaos without a physical object to hold. After that, I understood Tricky Story Level 6 demands that each item sets up the environment for the next.

Step 1. Anchoring the Chaos

Start by dragging the stone from under the floor to Anna. This isn’t random — Anna mutters “My coffee” but the stone is what grounds her. Tricky Story Level 6 begins with a physical anchor. Once she holds it, the screen clears 4 tiles, revealing the window and the next step.

Step 2. Letting the Noise In

Tricky Story Level 6 uses the window to introduce outside noise that masks Anna’s movements. Tap the window — it swings wide. Anna says “So noisy” as the room fills with street sounds. This unlocks the psychological trigger for taking Ryan’s phone.

Step 3. Cutting Off Communication

Ryan’s phone sits on his desk. He’s already distracted by the open window. Drag it to Anna — she needs communication control. Tricky Story Level 6 uses this to cut off Ryan’s ability to call for backup. Anna says “Where’s my phone” but it’s actually Ryan’s she takes. This leaves exactly 4 items on the board.

Step 4. Setting the Trip Hazard

Don’t skip the shoes. Many players ignore them, but Anna’s shoes placed near Ryan become a trip hazard. Drag them from her spot to his foot area. The screen shows Ryan stumble slightly. This step’s timing is crucial — if you did it before the phone, he’d kick them away. Tricky Story Level 6 ties shoe placement to his prior distraction.

Step 5. Dropping the Darkness

The light switch at the corner wall — do you flick it before or after the speaker? Turn it off now. Darkness makes Ryan disoriented and amplifies the next step. Anna shifts from playful to serious as the room dims. Tricky Story Level 6 uses sensory deprivation to heighten the chaos.

Step 6. Overwhelming the Senses

Drag the girl’s speaker to the man. This is the loudest prank — if you did it earlier without the light off, Ryan would just leave the room. With darkness, he’s trapped. Anna’s speaker blares. The screen vibrates. Tricky Story Level 6 demands this sequence so Ryan cannot escape.

Step 7. The Final Insult

The ruler is the final psychological blow. Drag it onto Anna, not Ryan. She uses it like a conductor’s baton to mock him. Anna says “You too” as she points it at him. Tricky Story Level 6 ends with this symbolic gesture — no more physical pranks, just dominance. The level completes.

The Logic Behind It

Tricky Story Level 6 is solved by building an escalation of distractions — each step physically or psychologically prepares the target for the next assault. You isolate Ryan’s senses one by one before delivering the final blow.

Final Scene Description

When I finished, I watched Anna stand in the dark room with the ruler raised like a baton. Ryan sat frozen, his phone gone, shoes scattered, speaker still echoing. The stone lay at Anna’s feet — a silent trophy. Tricky Story Level 6 ends in perfect chaos, a smirk on Anna’s face. She had won.

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