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Tricky Story: Normal Story Level 2 Walkthroughs & Guide

Help them use up all the shampoo

Use up all the shampoo—time is running out before it expires!

Tricky Normal Levels Level 2 Help them use up all the shampoo solution screenshot
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Tricky Story: Normal Level 2 — Find the strange clues in the living room Guide Overview

This level had me scratching my head at first. You’re handed a bottle of shampoo that’s about to expire, and you have to use it on everything—a dog, a teddy bear, even a spider. But the order isn’t random. Miss one target and you’re stuck staring at a half‑empty bottle. I’ll walk you through the exact sequence and explain why each step comes when it does. By the end, you’ll see that Normal Story Level 2 is really about Anna’s desperate need to waste nothing before the expiration date hits.

Pattern Overview

Normal Story Level 2 turns a household chore into a frantic race against time, with Anna frantic to empty every drop.

The Emotional Sequence

  • Dog Before Bear: Living warmth soothes Anna’s urgency before she moves to less animated objects.
  • Girl Before Plant: A human target satisfies Anna’s need for acknowledgment before tending to inanimate items.
  • Spider Before Neighbor: Small creatures hidden in corners are tackled before opening curtains to expose larger targets.
  • Wig Before Dad: Dad’s baldness requires a hair substitute first; shampoo is wasted on bare scalp.
  • TV Ghost Before Shower Man: Supernatural presence through media comes before confronting the real person in the bathroom.
  • Bird Before Final Dad: Outdoor bird is the last external target before returning to father for closure.
  • Final Dad with Shampoo: The final pour completes the cycle, leaving no liquid leftover.

Why This Level Feels Tricky + The Key Insight

Two things tripped me up. First, you might think you can give shampoo to anyone in any order—but the game demands a specific chain, and skipping a step leaves the bottle stuck in your hand. Second, “give dad the shampoo” appears twice (Step 8 and Step 12), which feels like a bug until you realize the first application only works after he wears the wig.

I assumed I could just click on every visible character right away. I started with the dog, then the girl, then dad—but nothing happened because the wig wasn’t on his head. The trigger came when I noticed Anna’s thought: “The shampoo is about to expire, use it up.” That reminded me to explore the cabinet. I understood that each step unlocks a new interaction—the wig must be placed before dad can receive shampoo, and the ghost girl only appears after the TV is turned on. Normal Story Level 2 rewards careful exploration of every object before assuming the obvious target.

Step‑by‑Step Solution

Step 1. First Wash — Dog

Normal Story Level 2 begins with the dog because Anna sees him as the most immediate living being. Drag the shampoo to his fur. “The shampoo is about to expire, use it up,” she mutters. The dog shakes off a few suds, and a soft splat sound confirms the drop is spent. This step builds confidence—you’ve used one unit, and the bottle now feels lighter, unlocking the next target.

Step 2. Teddy Bear Soak

Don’t jump to the girl yet. The teddy bear sits on the floor near the bed. Normal Story Level 2 uses this inanimate object as a test of patience. Dragging shampoo to the bear produces no reaction other than a quiet squelch. Anna’s thought is simply “Drag the shampoo to the teddy bear.” If you skip this, the girl won’t accept the shampoo later—the game treats the bear as a prerequisite for human interaction.

Step 3. Girl Next to the Sofa

Now the girl becomes interactive. She’s standing by the sofa, arms crossed. Normal Story Level 2 makes you deliver the shampoo to her before moving to plants or neighbors. Anna’s inner dialogue reads, “Give the shampoo to the girl.” After you do, she blinks and holds the bottle for a moment before handing it back. This step seems trivial, but it establishes that human targets need to be approached in a specific order.

Step 4. Plant by the Door

The potted plant by the entrance looks thirsty, but it’s not the only plant in the room. Normal Story Level 2 forces you to distinguish between “plant by the door” and “potted plant on the table” later. Drag the shampoo to the leaves near the door. Anna’s thought is “Drag the shampoo to the plant by the door.” The leaves glisten briefly. This step happens before the spider because the plant is more obvious—it’s in plain sight.

Step 5. Sneaky Spider

Check the corner near the bookcase. A spider web catches the light. Normal Story Level 2 hides this step deliberately—the spider is small and easy to overlook. Drag the shampoo to it. Anna mutters, “Drag the shampoo to the spider.” The web dissolves as a drop hits the arachnid. If you skip this, the neighbor won’t appear later, because the game expects you to clear all hidden indoor creatures first.

Step 6. Neighbor Beyond the Curtain

Open the curtain by the window. Normal Story Level 2 reveals the neighbor standing outside. Drag the shampoo toward him. Anna says, “Open the curtain, give the shampoo to the neighbor.” He catches the bottle from your hand. This step comes after the spider because you need to clear the interior before venturing outside—the game forces an inside‑out logic.

Step 7. Bird on the Windowsill

After the neighbor, turn back to the windowsill. A bird is perched there. Normal Story Level 2 expects you to notice it now—it wasn’t visible with the curtain closed. Drag the shampoo to the bird. Anna’s thought: “Drag the shampoo to the bird.” The bird flies away with a droplet on its wing. This step bridges outdoor targets before you move to dad’s complicated sequence.

Step 8. Wig and Dad — The First Application

Open the cabinet above the sink. Normal Story Level 2 hides a wig inside. “Open the cabinet, put the wig on dad, then give him the shampoo,” Anna tells herself. First drag the wig onto dad’s head—he becomes bald with a toupee. Then give him the shampoo. The bottle empties partially. If you attempt to give shampoo before the wig, dad refuses. This step confuses many players because it’s the only time you need to combine two actions on one character.

Step 9. Potted Plant on the Table

Remember the other plant? It’s on the dining table. Normal Story Level 2 separates the two plants to test your observation. Drag the shampoo to this potted plant. Anna’s thought is “Drag the shampoo to the potted plant on the table.” The soil darkens. This step must follow the wig because the wig unlocks the cabinet area, and after that the table plant becomes an option again.

Step 10. TV and the Ghost Girl

Turn on the television. Normal Story Level 2 now reveals a ghost girl flickering on the screen. She’s translucent, staring at you. Drag the shampoo to her. Anna says, “Turn on the TV then give the shampoo to the ghost girl.” The shampoo passes through the screen and the ghost girl smiles before fading. This step is the most surreal—it proves that even digital entities can receive shampoo in this world.

Step 11. Guy Taking a Shower

Open the room door to the bathroom. A guy is already in the shower, water running. Normal Story Level 2 makes you hand him the shampoo. Anna’s inner monologue: “Open the room door, then give the shampoo to the guy taking a shower.” He takes it without a word. This step comes after the ghost girl because the bathroom door only becomes openable once the TV sequence completes—the game gates it.

Step 12. Final Dad — Close the Loop

Return to dad. Normal Story Level 2 expects you to give him the shampoo one last time. Now the bottle is nearly empty. Anna says simply, “Give dad the shampoo.” He pours the remaining drops onto his wig. The bottle goes completely dry. This final step feels like closure—you’ve exhausted every possible use, and dad is the anchor that started the wig sequence earlier.

The Logic Behind It

The method for Normal Story Level 2 is to follow Anna’s progression from living creatures to inanimate objects to hidden characters, always checking for prerequisites like the wig or TV before attempting a target. Each step either physically consumes a drop or unlocks a new interaction area.

Final Scene Description

When I finished, I watched Anna hold the empty bottle upside down. A single drop fell onto her father’s wig and rolled down his cheek. The room was silent except for the shower running in the other room. That was the moment I felt the frantic energy of Normal Story Level 2 dissolve—every last ounce used, nothing left to waste by morning.

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