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Tricky Story: Normal Story Level 56 Walkthroughs & Guide

Block the murderer

Help the girl escape the killer!

Tricky Normal Levels Level 56 Block the murderer solution screenshot
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Tricky Story: Normal Level 56 — Help Ethan and Anna take care of all babies. Guide Overview

I kept getting stuck on the same spot: why would the game give me a cloud before a beehive? The answer isn't about the killer's weakness—it's about the girl's safety window. Normal Story Level 56 teaches you to read the order of distractions, not just the items. Every object you use buys the runner more time, but the sequence matters. Miss one link and the killer catches up. Let me walk you through how I finally pieced it together.

Pattern Overview

You must delay the killer in the right emotional order so the girl gains confidence to escape. (30 words)

The Emotional Sequence

  • Cloud Before Courage: The killer needs confusion before the girl can gather her wits to run.
  • Beehive Before Distraction: Pain delays him longer than sight does—the stings buy real seconds.
  • Bird Before Wig: A flying obstacle makes him flinch, dropping his guard so you can grab his disguise.
  • Wig Before Sock: Removing his identity weakens his momentum; the sock becomes a borrowed shoe for the girl.
  • Brick Before Paper: A physical blow stuns him, giving you time to hide the girl’s face from recognition.
  • Curtain Before Shoe: Blindfolding him last stops him tracking her footsteps; then you fix her own footwear.

Why This Level Feels Tricky + The Key Insight

Why Tricky

  • The items seem random: a cloud, a beehive, a bird—why not just throw the brick first? You assume any object works as a blunt weapon.
  • The sock on the unconscious girl is easy to miss because you think she's already dead. The game uses that assumption to hide a critical step.

My "Aha!" Moment I thought the fastest path was to hit the killer with the brick immediately. I did that first—and the girl still got caught because he recovered too quickly. Normal Story Level 56 punishes you for skipping the distraction chain. The trigger came when I noticed the black cloud didn't just block his view—it made him slow down. Then I understood: the killer's reaction time shrinks with each hit, and the girl's escape window only opens after his senses are fully jammed. The order creates a cumulative delay, not individual effects.

Step 1. Cloud the Killer First

Why does the game put the cloud here? Because sight is the killer's strongest sense. Drag the black cloud from the sky over to the killer. He pauses and waves his arms, completely disoriented. Normal Story Level 56 expects you to weaken his primary tracking tool before anything else. Without this fog, he spots the girl instantly and she never makes it past the first yard.

Step 2. Summon the Beehive

Now that he's blind, he's vulnerable to pain. Drag the beehive down onto him. The bees swarm around his head. He screams and swats, buying even more time. The beehive only works after the cloud because he can't see the hive coming. Normal Story Level 56 uses sensory overload: first sight, then touch. The girl now has enough lead to turn the corner of the street.

Step 3. Send the Bird

Why another animal? Because the bird creates a third distraction type: aerial movement. Drag the bird directly into the killer's path. It pecks at his hands and flutters around his face. He drops his weapon, momentarily empty-handed. Normal Story Level 56 teaches you to layer distractions: the bird works best when he's already panicking from the bees.

Step 4. Yank the Wig

The killer is flailing—now you can target his disguise. Grab the wig off his head and throw it away. Watch him freeze, suddenly self-conscious. Without the wig, he looks less intimidating. The girl sees this and realizes he's just a man, not a monster. Normal Story Level 56 uses humiliation as a psychological blow.

Step 5. Take the Sock from the Unconscious Girl

Wait—there's a girl already passed out in a nearby room? That's morbid, but it's a resource. Drag the sock off her foot. She won't need it. Normal Story Level 56 makes you choose between two victims: the unconscious one gives you a tool to save the awake one. The sock is clean enough to use as a makeshift shoe.

Step 6. Put the Sock on the Running Girl

Now drag that sock onto the girl who is fleeing. She's barefoot—impossible to run fast on pavement. The sock doesn't look like a shoe, but it protects her feet from glass and debris. Normal Story Level 56 values function over form. She stops limping and picks up speed.

Step 7. Brick from the Wall

Why a brick now, and not earlier? Because the killer has recovered his weapon and his anger. He's charging again. Pull a loose brick from the wall and drag it onto him. The impact knocks him flat. Normal Story Level 56 reserves the heavy hit for the moment when he's most aggressive—right after he got his wig back? No, you already threw the wig. He's bald and furious. The brick stops his forward momentum entirely.

Step 8. Paper to the Girl's Face

This one feels weird: why cover her face? Drag the paper onto her face. It's a large sheet with a hole cut out—it looks like a mask. Normal Story Level 56 uses a decoy. The killer is looking for a specific face pattern. The paper makes her look different. Simple, but effective. She becomes anonymous.

Step 9. Curtain to the Killer

Grab the curtain from the window and drag it to the killer. It wraps around his head, completely blinding him. Now he can't even see which direction she went. Normal Story Level 56 reuses the blindness trick but with a permanent restraint—the curtain tangles him for good.

Step 10. Shoe to the Tofu Plate

Why would a shoe go on a tofu plate? Look closer: the tofu is on a table near the killer's path. Drag the girl's shoe onto the tofu plate. The tofu squishes and makes a mess. Normal Story Level 56 creates a slip hazard. When the killer steps on the tofu, he loses his footing and falls again.

Step 11. Yellow Paper to Her Foot

Now the yellow paper to the girl's foot. It's a piece of parchment—maybe a map or a note. It wraps around her ankle like a bandage. Normal Story Level 56 uses the yellow paper as a final protection against bleeding or noise. She can walk without leaving a trail.

Step 12. Tofu Plate to Her Face

Finally, drag the tofu plate to the girl's face. Yes, the same tofu. She covers her face with it, making herself unrecognizable. The tofu acts like a mask and a scent blocker. Normal Story Level 56 closes the loop: she hides her identity completely, using the same object that slowed the killer.

The Logic Behind It

Normal Story Level 56 works on a cause-and-effect chain: each step either blinds the killer, numbs his senses, or protects the girl's identity. The method is to read every object as a temporal delay, not a weapon. Stack them in order of weakest to strongest disruption.

Final Scene Description

When I finished, I watched the girl slip into an alley. The killer stumbled around with the curtain still over his head, stepping onto the tofu slide I'd left. He fell face-first into the brick wall. The girl turned back once, wiped the tofu off her cheeks, and ran into the night. Normal Story Level 56 felt like a frantic choreography, but the final image made it worth the trial.

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