Tricky Story: Normal Story Level 66 Walkthroughs & Guide
Wake the girl up
Wake the girl up for her date with the handsome guy!

Tricky Story: Normal Level 66 β Wake the girl up Guide Overview
This level is about waking a sleeping girl for her date. I've played this one multiple times, and the trick is that Anna is stubbornly asleep. You have to annoy every one of her senses until she gives up. The item order seems random at first. But after a few tries, I noticed a pattern: each step targets a different sense (touch, hearing, sight, smell). Normal Story Level 66 expects you to escalate from gentle nudges to full chaos. Don't skip anything β the girl won't wake until you hit every sense.
Pattern Overview
Normal Story Level 66 forces you to gradually overload Anna's senses until she can't ignore reality anymore.
The Emotional Sequence
- Blanket Removal: Breaks her comfort bubble first. She feels exposed.
- Clock Ticking: Adds auditory pressure. Time is passing β she should be up.
- Curtain Light: Bright light forces her eyes open against her will.
- Pho Aroma: Smell of food tempts her stomach. Hard to sleep on an empty stomach.
- Rubber Chicken Noise: A ridiculous sound that's impossible to tune out.
- Cat Intrusion: Physical annoyance from a pet jumping on her.
- Speaker Blast: Loud noise is the final straw for her ears.
- AC Cold: Temperature drop makes staying in bed uncomfortable.
- Shoe Stench: Bad smell is the most offensive sensory attack.
- Earthquake Tremor: Simulated physical panic β the last resort.
Why This Level Feels Tricky + The Key Insight
Two things trip players up. First, you assume just one or two actions will work β like pulling the blanket or opening the curtains. Second, you don't realize each item targets a different sense. I kept doing the same type of action (visual or auditory) and Anna didn't budge.
My "Aha!" Moment
I thought pulling the blanket and opening the curtain would be enough. So I did those two and waited. Nothing happened. Then I noticed Anna's inner monologue β she complained about each separate annoyance: "Who turned on the radio?" and "Ah! It's too bright!" That's when I understood Normal Story Level 66 requires a full sensory assault. You have to hit every sense β touch, sound, sight, smell β before she cracks.
Step-by-Step Solution
Step 1. Remove the Comfort Layer
Grab the blanket and pull it off Anna. She reacts with "Huh! Who stole my blanket?!" This step starts the sequence because it takes away her warmth. Without that initial discomfort, she won't respond to anything else. Normal Story Level 66 relies on breaking her sleep inertia step by step. The blanket is the foundation β remove it first to make her aware something is wrong.
Step 2. Set an Auditory Alarm
Click on the clock. A ticking sound or alarm starts. Anna mutters, "Who turned on the radio? I'm sleeping!" The clock adds a time pressure. After you removed her blanket, she might curl up. The clock noise keeps her from settling back. Normal Story Level 66 uses small irritants that build. This step bridges her from physical loss (blanket) to environmental disturbance.
Step 3. Flood the Room with Light
Pull the curtain open. Bright daylight pours in. Anna says, "Ah! It's too bright, how can I sleep?" This hits her visual sense. After hearing the clock, she might hide under a pillow. The light eliminates that option. Normal Story Level 66 now has three senses engaged: touch (cold), hearing (clock), sight (light). She's starting to lose.
Step 4. Lure Her with Appetite
Use the phone to order food. Drag the pho bowl close to her nose. She smells it and says, "The bowl of pho smells so good and delicious!" The aroma tempts her hunger. After the light assault, this gives her a positive reason to wake β breakfast. Normal Story Level 66 cleverly alternates negative and positive stimuli. The smell pulls her toward consciousness.
Step 5. Introduce Annoying Noise
Open the cabinet, grab the hammer, and hit the cracked wooden plank on the floor. A rubber chicken pops out. Drag that chicken toward Anna. She groans, "Turn this annoying thing off now!" The squeaky noise is deliberately irritating. After the pleasant pho smell, this resets her annoyance level. Normal Story Level 66 escalates from mild to ridiculous.
Step 6. Add a Furry Disturbance
Drag the cat onto the bed near Anna. She says, "This cat is so naughty!" The cat's movement and weight on the bed add a tactile annoyance. She's already dealing with noise and light. Now a physical creature invades her space. Normal Story Level 66 uses the cat because it's unpredictable β she can't ignore something alive moving around.
Step 7. Blast Her Eardrums
Click on the speaker. Loud music or noise blares. Anna shouts, "What is that terrifying sound?!" This is the loudest stimulus so far. After the cat, she might be half-awake. The speaker forces full alertness. Normal Story Level 66 saves the most aggressive auditory assault for this point β her patience is almost gone.
Step 8. Drop the Temperature
Pick up the remote and use it to lower the air conditioner temperature. Cold air hits her. Anna says, "So cold! I'm turning into ice cream!" After the loud speaker, the cold is a shock to her system. She can't curl up because the blanket is gone. Normal Story Level 66 makes her physically uncomfortable in every way possible.
Step 9. Offend Her Nose
Take the boy's shoe and place it near Anna's nose. She yells, "Ewww! That smell is haunting!" The stench is the most disgusting sense attack. After the cold, she might try to burrow under covers β but there's no blanket. Normal Story Level 66 hits smell last because it's the hardest to ignore. One whiff and she's fully aware.
Step 10. Simulate a Disaster
Shake your phone to create an earthquake effect. Anna panics: "Oh, an earthquake! Don't let my house collapse!" This is the final trigger. She has endured every sense violation. The earthquake convinces her the world is ending. Normal Story Level 66 saves the most extreme panic for last. After this, she's fully awake and ready for her date.
The Logic Behind It
Normal Story Level 66 is solved by systematically attacking Anna's five senses in order of least to most offensive. Start with comfort (touch), add auditory and visual, then layering smell and panic. Each step lowers her resistance until she has no choice but to wake.
Final Scene Description
I watched Anna sit upright, eyes wide, as the phone earthquake rattled her bed. She looked around at the open curtain, the cold air, the cat on her lap, and the shoe near her face. Normal Story Level 66 ended with her storming out of the room, grumbling about "crazy friends" β but I spotted a smile. The date was saved.