Tricky Story Level 14 Walkthroughs & Guide
Help Anna catch her breath underwater
Help Anna catch her breath while reaching for the flag!

Tricky Story Level 14 â Help Anna catch her breath underwater Guide Overview
I needed a couple of tries before I understood that Tricky Story Level 14 wasnât about finding items underwaterâit was about Annaâs emotional state. My first attempt missed the order because I treated every air-giving object the same. But Anna talks back, and her inner monologue reveals exactly when sheâs ready for each item. Once I started listening to her thoughts instead of my own guesses, the sequence clicked. This guide walks you through the emotional logic step by step, so you donât waste time like I did.
Pattern Overview
Annaâs underwater struggle is about emotional supportâeach item teaches her to rely on you before she can reach the flag.
The Emotional Sequence
- Seaweed Before Oxygen â Anna needs a natural oxygen source first to calm her panic.
- Fish Before Borrowed Breath â She must learn to accept borrowed oxygen before moving to containers.
- Water Bottle Before Air Pocket â Contained air only works after she trusts that help exists.
- Crabâs Balloon Before Persistence â Dragging the crab to the balloon creates a new supply, keeping her trying.
- Balloon Refill After Crab â A second balloon reinforces that she can keep going.
- Pearl Before Vision â She needs to see the flag before she can aim for it.
- Frog Before Prince â A playful distraction lifts her mood, shifting from survival to hope.
- Milk Carton Before Sip â Even tiny air pockets become precious once hope returns.
- Plastic Bag Before Closer â The bag lets her approach the flag, narrowing the gap.
- Oxygen Tank Before Final Bubble â The last push comes only when sheâs almost there.
Why This Level Feels Tricky + The Key Insight
Players often assume any air-giving item works first. Two genuine traps: (1) the duplicate balloon stepâmany skip the crab interaction and try a regular balloon too early, and (2) giving the pearl early does nothing because Anna canât see the flag yet.
I thought the right approach was to hand her the water bottle immediatelyâit has air, right? I did that, and she refused it, staring blankly. The trigger was her line âLet me borrow some oxygen pleaseâ after I gave her the fish. Thatâs when I understood Tricky Story Level 14 isnât about inventory logic; itâs about matching Annaâs psychological need at each moment. She starts desperate for simple natural help, then builds trust, then moves to contained air, then needs vision, then hope, then final bursts. The âahaâ was realizing each step unlocks the next emotional state.
Step 1. Foundation Recovery
Tricky Story Level 14 starts with the seaweed because Annaâs first thought is âSeaweed can produce oxygen.â Give it to herâshe gasps, color returns to her face. This builds the foundation of trust. Without this step, she wonât accept anything else.
Step 2. Borrowed Breath
The fish swims past. Tricky Story Level 14 uses it as borrowed oxygenâAnna murmurs âLet me borrow some oxygen pleaseâ and her breathing steadies. This clears 4 mental tiles from the board, making the water bottle visible.
Step 3. Contained Air
Now the water bottle appears. Tricky Story Level 14 forces you to wait until after the fishâAnnaâs thought âThereâs air inside this bottleâ only triggers now. Give it to her; she sips the air pocket. The screen brightens, unlocking the balloon interaction.
Step 4. Crabâs Gift
Drag the crab to the balloonâTricky Story Level 14 hides this interaction in plain sight. Anna says âI can still keep tryingâ as the crab pops the balloon and releases a fresh one. Give that balloon to her immediately. Her determination grows.
Step 5. Second Balloon
A second balloon appears right after. Tricky Story Level 14 expects you to give it againâAnna thinks âThereâs air inside the balloon too.â This step is easy to miss if you assume one balloon is enough. Her expression shifts from strained to hopeful.
Step 6. Vision Reveal
Open the shell on the seafloor. Tricky Story Level 14 hides the pearl inside. Give it to Annaâshe says âThe pearl helps me see where the flag is.â The screen pulls back, revealing the flagâs location. This unlocks the psychological trigger for the next items.
Step 7. Hopeful Distraction
The frog hops near. Tricky Story Level 14 uses humor hereâAnna wonders âWill it turn into a prince after this breath?â Give it to her; she giggles. Her mood lifts from desperation to playful hope, leaving exactly four items on the board.
Step 8. Precious Sip
Milk carton underwater? Tricky Story Level 14 doesnât question it. Anna thinks âEven a little air is precious.â Give it to her; she drinks the tiny air pocket. This unlocks the plastic bag, as her confidence grows enough to try smaller sources.
Step 9. Getting Closer
The plastic bag floats nearby. Tricky Story Level 14 makes you use it after the milk cartonâAnna says âI can get a little closer to the flag now.â She takes a gulp from the bag. The flagâs outline sharpens; sheâs almost there.
Step 10. Final Push
Finally, the oxygen tank. Tricky Story Level 14 saves this for lastâAnna says âAlmost reaching the goal already.â Give the air bubble to her. The screen floods with light as she catches her breath fully, ready to grab the flag.
The Logic Behind It
Tricky Story Level 14 is solved by reading Annaâs emotional readiness: start with natural oxygen sources to build trust, then contained air, then vision aids, then small hopeful items, and finally the big tank. Each step satisfies a physical need or unlocks the next psychological state.
Final Scene Description
I watched Anna float upward, the flag glinting above. The pearl still shimmered in her hand as she turned back and smiled. âI just⊠I donât want to lose.â Her voice cracked. That was the moment I understood Tricky Story Level 14 wasnât about air; it was about her learning to let me help. The flag waved, close enough to touch.