Tricky Story Level 13 Walkthroughs & Guide
Help Anna find all the flags
Help Anna find all the flags as fast as she can to win the game!

Tricky Story Level 13 β Help Anna find all the flags Guide Overview
I needed a couple of tries to get through this one. Tricky Story Level 13 throws you into a teambuilding day where Anna faces off against a rival in a flag-hunting contest. The dialogue makes it personal β "I'll never let her have the upper hand again" β so the pressure is on. My first attempt missed the bridge railing flag because I got tunnel vision on the bush. The game's emotional beats, from Anna's determined monologue to the final float drag, actually guide the sequence. Understanding that is the key to winning.
Pattern Overview
Tricky Story Level 13 is about Anna proving her grit through ten distinct flag-hiding challenges.
The Emotional Sequence
- Flag Under the Bush: Starts easy to build Anna's confidence for the harder searches ahead
- Flag Behind the Bridge Railing: Forces a shift to vertical thinking after the ground-level bush
- Worm for the Bird Trade: Intellectual problem-solving prepares Anna before brute force
- Explosives for the Rock: Physical obstacle removal follows mental preparation
- Saw for the Small Tree: Continues the tool theme but requires retrieval from earlier steps
- Peanut Plant Puzzle: Rewards patience and environmental interaction after the physical work
- Mole Whack-and-Take: Reflex-based play breaks the monotony of straightforward collection
- Turtle's Held Flag: Social negotiation replaces direct action for a change of pace
- Flag Behind the Old Tree Trunk: Returns to careful observation, bookending the journey
- Pump and Drag Float: Final physical task symbolizes completion after all other flags are found
Why This Level Feels Tricky + The Key Insight
Why Tricky: Two main traps caught me. First, the worm-to-bird step looks like a random side quest when you're focused on collecting flags. Most players will skip it and get stuck later. Second, the mole requires precise timing β you need to stand ready and hammer the instant it pops up, or it vanishes and resets the sequence.
The Key Insight: I assumed brute-force collection would work. I ran around grabbing visible flags first. After the worm trade, Anna muttered "Nothing can make it hard for me" β that line triggered the realization. Tricky Story Level 13 tests different skills in a specific order: observation, then problem-solving, then reflexes, then negotiation. The steps aren't random. They're designed to challenge different parts of your brain, and skipping any one blocks the next.
Step 1. Bush Discovery
Tricky Story Level 13 opens with the most straightforward flag under the bush near the starting point. Anna whispers "This flag is hidden so well" β a bit dramatic, but it sets the tone. Picking this one first builds confidence for what follows. It clears the first item from your mental checklist.
Step 2. Bridge Railing Check
Now check the bridge railing. Tricky Story Level 13 hides this one in plain sight β it blends with the wooden texture. Anna says "There's another flag here" as you spot it. Getting this second gives you momentum. The game rewards scanning vertical surfaces after the ground-level bush.
Step 3. Worm Trade
Here's where Tricky Story Level 13 gets clever. Grab the shovel, dig the dirt mound, take the worm, then give it to the bird. The bird drops a flag. Anna thinks "Nothing can make it hard for me" β this intellectual win gives you confidence to move forward. Skipping this blocks the next step entirely.
Step 4. Rock Breaker
Tricky Story Level 13 throws a rock in your path next. Use the explosives you should have found earlier to break it. The flag sits underneath. Anna declares "Nothing can stop me" as the explosion clears the obstacle. This unlocks the psychological trigger for tackling bigger physical barriers.
Step 5. Tree Cutting
Grab the saw from the tool area. Tricky Story Level 13 uses the small tree as a deliberate blockage. Cut it down. Anna mutters "It's really hard to find" β but the flag is right there in the stump. This step leaves exactly five items on the board.
Step 6. Peanut Puzzle
Don't skip the peanut plant. Pull it up, take the peanut, place it in the tree hole nearby. The squirrel trades the flag. Anna realizes "So it was a flag that this squirrel was holding." This step rewards patience over speed.
Step 7. Mole Whack
Tricky Story Level 13 tests your reflexes now. Stand near the molehill and hammer when it pops up β timing matters. Miss it and the mole resets. Grab the flag. Anna thinks "It's holding another flag too." This breaks the rhythm from the previous puzzle steps.
Step 8. Turtle Standoff
The turtle is holding a flag. Tricky Story Level 13 doesn't give you a direct interaction β you just walk up and take it. Anna wonders "I wonder if this flag is wet" β a funny line that lightens the mood. This step transitions from action to observation.
Step 9. Old Tree Trunk
The ninth flag is behind the old tree trunk. Tricky Story Level 13 hides it in shadow. Anna exclaims "Ah there's a flag here" with genuine surprise. This returns the challenge to careful scanning after the reflex test.
Step 10. Float Pump
Finally, pump up the deflated float near the water. Drag Anna onto it. She says "Only one last flag left." Tricky Story Level 13 ends with this physical task connecting all the previous steps β you need the float to reach the final flag floating on the water.
The Logic Behind It
Tricky Story Level 13's solution relies on following the natural hint sequence from easy to complex, where each action either unlocks a tool or removes a barrier. The emotional beats from Anna's monologue confirm you're on the right track at every stage.
Final Scene Description
When I finished, I watched Anna drag the fully inflated float into the water while her rival stood frozen on the shore. The final flag bobbed on the lake's surface. Tricky Story Level 13 ended with Anna snatching it up, her fist pumping in victory as the screen pulled back to show the whole teambuilding scene. The water rippled out, calm and quiet.