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Tricky Story Level 43 Walkthroughs & Guide

Help Anna avoid the traps

Help Anna avoid the traps set by the mean girls!

Tricky Story 1 Level 43 Help Anna avoid the traps solution screenshot
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Tricky Story Level 43 — Help Anna avoid the traps Guide Overview

I needed a couple of tries before I understood what Tricky Story Level 43 was really asking. The mean girls set up these elaborate traps—broken ropes, fake holes, a strangely solid beehive—and you have to undo each one in the right order. My first attempt missed the rope-cutting step entirely because I grabbed the shovel first. That mistake cost me, but it taught me the rhythm: every item Anna carries serves a specific purpose, and the game expects you to think like a saboteur who’s also on Anna’s side. Here’s how to get through without triggering a single trap.

Pattern Overview

Tricky Story Level 43 is about dismantling the mean girls’ pranks by reading their intentions—and Anna’s reactions.

The Emotional Sequence

  • Scissors Before Shovel: The broken rope is the first visible trap; cutting it frees Anna’s hands and builds trust in your decisions.
  • Shovel Before the Dog: Digging up the mound gives you a bone (or whatever that object is) to win over the disloyal dog before it can bark an alarm.
  • Bush Before Snake: Moving the bush reveals the sleeping snake you’ll need later—hiding it again would be pointless.
  • Snake Before the Rope Snake: Dragging the real snake onto the fake one confuses the trap and neutralizes the tree’s threat.
  • Rock Before the Hole: Plugging the covered pit with a heavy rock prevents Anna from tumbling in—simple physics.
  • Umbrella Before the Hair Tie: Anna needs the umbrella as a shield before she can calmly fix the sign; otherwise she’d drop it.
  • Hair Tie Before Screwdriver: Tying the sign first holds it steady so the screwdriver can actually tighten the screw.
  • Faucet Before the Beehive: Turning off the water stops the bees from getting agitated by the dripping sound—then the worm distracts them.

Why This Level Feels Tricky + The Key Insight

Why Tricky

Two traps made me restart more than once. First, the dog. You don’t expect to need a shovel for dirt, and then give the found item to the dog—but if you skip that, the dog barks and ruins the whole sequence. Second, the beehive. Dragging the worm into it seems random until you realize the water was making the bees aggressive. Without turning off the faucet first, the hive stays solid.

The Key Insight

I assumed the order was just “collect and use items” like a standard inventory puzzle. So I tried cutting the rope with the shovel—stupid, I know. That failed, and Anna’s inner monologue popped up: “Why did the string suddenly break?!” She wasn’t blaming me—she was confused by the trap itself. That triggered the realization that every tool exists to counter a specific prank. Tricky Story Level 43 isn’t about guesswork; it’s about matching each item to the mean girls’ setup. Once I saw the rope-trap as a deliberate sabotage, I knew the scissors were the answer.

Step 1. First Trap Neutralized

Start with the backpack. The very first trap is the rope holding something overhead—if you move Anna without cutting it, the trap drops. Open the inventory, grab the scissors, and cut the rope. Anna mutters, “Why did the string suddenly break?!”—she’s surprised, but you’ve already neutralized that danger. Tricky Story Level 43 forces you to secure Anna’s immediate surroundings before she can proceed. The screen clears the rope animation, leaving exactly 7 environmental hazards to handle.

Step 2. Earning the Dog’s Trust

The dog sits near a mound of dirt. If you try to walk past, it barks and alerts the mean girls. Pick up the shovel from the ground (yes, it’s lying around), dig the mound, and a bone-like item appears. Give it to the dog. Anna says, “This disloyal dog!”—but now the dog is friendly and won’t interfere. Tricky Story Level 43 ties animal behavior to item handoffs; skip this, and the dog stays hostile for the entire level.

Step 3. Bush and Snake Swap

There’s a bush on the lower left. Drag it to the left—you’ll reveal a sleeping snake underneath. Now look up: another snake is coiled on a tree branch, but it’s fake (a trap). Drag the real sleeping snake from the ground onto that fake one. The game plays a small swap animation, and the tree snake disappears. Anna thinks, “I couldn’t have expected that
”—she’s genuinely shocked. This step clears 2 tiles from the board (the bush covers and the snake threat). Tricky Story Level 43 hides its logic in plain sight: using wildlife against itself.

Step 4. Plug the Leaf-Covered Hole

A circular patch of leaves on the ground is a pit trap. Grab the rock nearby—it’s large and obvious—and drag it onto the hole. The rock sinks in, covering the pit. Anna exclaims, “Where did such a big rock come from all of a sudden
?” She didn’t see the leaves shift. The game locks that tile permanently. Tricky Story Level 43 makes you feel like a protector; without this step, Anna would fall into the pit and the level resets.

Step 5. Give Anna the Umbrella

Open the backpack again—this time you’ll find an umbrella. Drag it onto Anna. She holds it up, and her posture changes from anxious to guarded. “Is she a prophet??” she wonders, because the umbrella seems random but soon you’ll understand: the next step involves a sign that might drop something. The umbrella shields her head. Tricky Story Level 43 uses the backpack as a multi-use stash; don’t forget to check it twice.

Step 6. Fix the Sign with a Hair Tie

Anna already has a hair tie on her wrist. Drag that hair tie onto the crooked sign—it ties the sign to the post. Then use the screwdriver (from the backpack? It’s on the ground near the sign) to tighten the screw. The sign straightens. Anna says, “It suddenly got fixed
” The mean girls’ sabotage is undone. This step requires two actions in sequence; Tricky Story Level 43 demands that you stabilize the object before applying force. The screwdriver won’t work if the sign is flapping free.

Step 7. Turn Off the Faucet

A faucet is dripping water near the beehive. Tap it to shut it off. Anna mutters, “Why is there no water at all??” She doesn’t know she’s safe now. The dripping was agitating the bees—without water, they calm down. The screen shows the water droplet animation stop. Tricky Story Level 43 uses environmental sound as a clue; if you skip this, the beehive remains solid and the next step fails.

Step 8. Worm into the Beehive

Find a worm wriggling on the ground. Drag it into the beehive. The bees swarm around the worm instead of attacking Anna. “Why is the beehive so solid??” Anna had no idea—now it’s open. The hive breaks apart, revealing honey or a key item. Tricky Story Level 43 saves the most counterintuitive step for last: the worm acts as a distraction, not a weapon. This unlocks the level’s exit, and Anna escapes unscathed.

The Logic Behind It

Tricky Story Level 43 works on a principle of “counter-sabotage”: each mean girls’ trap has a specific weak point that requires the correct tool or creature. You solve it by reading the trap’s design—rope needs cutting, pit needs plugging, bees need distraction—not by random item trials.

Final Scene Description

When I finished, I watched Anna walk past the collapsed beehive and the plugged pit, the sign now straight above her. The mean girls’ dialogue flickered: “Why did every trap fail?” They couldn’t believe it. Tricky Story Level 43 ended with a close-up of Anna’s face—calm, holding the umbrella, a tiny smile. She turned and walked off-screen. No fanfare, just relief. The last image was the empty playground, all traps neutralized.

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