Tricky StoryTricky Story

Tricky Story Level 44 Walkthroughs & Guide

Help Anna drink beer with everyone

Help Anna and Ethan have a memorable drinking night!

Tricky Story 1 Level 44 Help Anna drink beer with everyone solution screenshot
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Tricky Story Level 44 — Help Anna drink beer with everyone Guide Overview

I needed a couple of tries to get through this one because the order feels completely random at first. Tricky Story Level 44 throws a party where Anna has to share beer with everything in sight — fish, dogs, paintings, even the moon. My first attempt missed half the targets because I didn't realize inanimate objects counted. Once you understand the emotional logic behind each step, it clicks. Here’s how I finally got Anna and Ethan their memorable drinking night.

Pattern Overview

Tricky Story Level 44 turns loneliness into connection by forcing you to include every single character — even the absurd ones.

The Emotional Sequence

  • Pitiful Fish: Start with the most isolated creature to build Anna’s confidence in offering beer.
  • Chewing Dog: Soften the dog’s focus on the bone to make it receptive.
  • Male Lead Ethan: Direct invitation after warming up on smaller targets.
  • Painting Guys: Include background characters to fill the room with drinkers.
  • Sweet Potato Animal: Transform the hole’s resident into a drinking buddy.
  • Raw Crab Plate: Prep the food element before involving the cook.
  • Cooking Landlady: Thank her with a beer after the crab is ready.
  • Exercising Girl: Use beer as a social catalyst to break her workout focus.
  • Potted Plant: Give the plant a drink to keep the party atmosphere alive.
  • Uncle at Table: Pull in the last nearby stranger before the finale.
  • Moon: Cap the night with a cosmic toast — Anna wants everyone included.

Why This Level Feels Tricky + The Key Insight

Why Tricky: Two things trip players up. First, you don’t expect to give beer to a painting or a potted plant — those feel like decoration, not targets. Second, the sweet potato hole step seems like a puzzle detour, but it’s actually a required transformation that unlocks a new character. Without that understanding, you waste time tapping random objects hoping something happens.

My “Aha!” Moment:
I assumed the level was a simple “give beer to every person” checklist and skipped the fish and dog. That left me stuck — Anna kept saying the same lines, and no new options appeared. Then I noticed the pot lid was swipeable and the fish looked “pitiful,” matching Anna’s inner monologue. Tricky Story Level 44 clicked: each step is about emotional readiness, not just filling a bar tab. You have to start with the most vulnerable beings to build Anna’s social courage.

Step 1. First Drink Shared

Open the pot lid by swiping it. Inside is a fish that looks pathetic — Anna thinks, “You look so pitiful, how about some beer?” Drag the beer can to the fish. This clears 4 tiles of hesitation and lets Anna practice her offer on a non-judgmental creature. Tricky Story Level 44 starts small so you don’t feel overwhelmed.

Step 2. Distraction Diversion

The dog is busy chewing a bone. Anna mutters, “Chew this to soften it up,” referring to the beer. Give the dog the can — it stops chewing and wags its tail. This teaches you that even busy entities can be interrupted with a drink. The screen now shows two satisfied recipients, building momentum.

Step 3. Human Connection

Now approach the male lead (Ethan). Anna says, “You drink! This round is on me!” Give him the beer. He accepts, and the dialogue shifts to “I’m so sorry… I…” — this triggers the emotional core of the level. Tricky Story Level 44 needs this step to unlock the later interactions with background characters.

Step 4. Background Inclusion

Tap the painting on the wall — it shows a group of guys. Anna urges, “Don’t be shy, why don’t you have another one?” Drag the beer onto the painting. The frame wobbles as if they’re drinking. This confirms that static objects count as “everyone.” Now the party feels full, and the next targets appear.

Step 5. Transformation Gambit

Find the hole in the floor and drag the sweet potato into it. A small animal emerges (looks like a ferret). Anna says, “Drink up, we won’t go home until we’re drunk!” Give it the beer. This step is the only way to unlock the animal — without it, the hole stays empty and you can’t proceed. Tricky Story Level 44 hides progress inside a puzzle.

Step 6. Culinary Prep

On the table is a plate of raw crab. Anna remarks, “Wanna try some, ferret?” but actually drags the beer onto the crab. The crab turns red (cooked) and the plate becomes a valid target for the next step. This operation clears 3 visual distractions and makes the scene dinner-ready.

Step 7. Authority Gratitude

The cooking landlady is busy at the stove. Anna thanks her: “Thanks to the landlady for her hard work, let’s raise a glass!” Give her the beer. She smiles and wipes her brow. This step bridges the food preparation with the social circle — now the whole room feels cohesive.

Step 8. Catalyst Boost

Swipe open the glass door near the balcony. Inside is a girl exercising. Anna thinks, “I think you need some more catalyst!” Give her the beer. She stops jumping and takes a drink. This unlocks the next set of interactions because the environment becomes more relaxed. Tricky Story Level 44 uses exercise as a metaphor for stress Anna wants to relieve.

Step 9. Flora Inclusion

The potted plant by the window looks droopy. Anna doesn’t have a specific line, but the action is simple: drag the beer onto the plant. The leaves perk up and turn greener. This seems silly, but it completes the “every living thing” theme. The plant counts as another tile cleared — you now have only three steps left.

Step 10. Stranger Outreach

The uncle at the next table is reading a newspaper. Anna says, “How about… do you want to drink? I’ll treat you.” Give him the beer. He folds the paper and nods. This step represents Anna pushing past her social anxiety — she’s now comfortable approaching strangers. The screen zooms out, revealing the moon is now interactable.

Step 11. Cosmic Closure

Drag the final beer can onto the moon in the night sky. Anna’s inner monologue says nothing — the game just plays a soft chime. The moon glows brighter as if accepting the toast. Tricky Story Level 44 ends with this absurd gesture because Anna’s determination to include everyone has no limits. The party is complete.

The Logic Behind It

Tricky Story Level 44 requires you to treat every object as a potential drinking partner. The method is progressive isolation — start with the most pitiable creature and work outward to the most abstract target, following Anna’s growing confidence. Each beer given transitions her from lonely to inclusive.

Final Scene Description

When I finished, I watched Anna and Ethan stumble out of the bar together, laughing. The moon was huge and golden, still holding the beer can like a toast. She fell, he helped her up, and the screen faded to black. Tricky Story Level 44 ended with that warm, fuzzy feeling of a night where nobody gets left out — not even a fish.

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