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Tricky Story: Story 3 Level 16 Walkthroughs & Guide

Keep the monster from getting into the room

Keep the monster from getting into the room

Tricky Story 3 Level 16 Keep the monster from getting into the room solution screenshot
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Tricky Story: Story 3 Level 16 β€” Keep the monster from getting into the room Guide Overview

Tricky Story 3 Level 16 combines physical barricade with theatrical avoidance β€” Anna pretends to be sick while building a wall. Here's what I learned after several attempts: my first attempt missed the chain β€” I thought the table would do, but Tricky Story 3 Level 16 forces you to start by locking the door. Once I got that, the rest fell into place. Anna's inner monologue reveals she's faking illness to dodge a date, and the monster outside is really the persistent Crown Prince Lucien. You're essentially building a barricade while stalling for time. Here's how to survive the siege.

Pattern Overview

Tricky Story 3 Level 16 combines physical barricade with theatrical avoidance β€” Anna pretends to be sick while building a wall.

The Emotional Sequence

  • Desperate Lock: Chaining the door in Tricky Story 3 Level 16 acknowledges the immediate threat and buys time.
  • Resourceful Repair: Breaking the cabinet into planks seals the crack β€” prevents the monster from grabbing early.
  • Heavy Resistance: Dragging the table to the door creates a solid core for the barricade.
  • Steady Anchor: Placing the rock on the table keeps it from being tipped over.
  • Clutter Barrier: Deer head, tree, and chair add bulk to delay the monster's progress.
  • Imposing Guard: Knight painting and wall painting cover visual gaps and add psychological pressure.
  • Final Strike: The sword cuts off the tentacles still gripping the room.

Why This Level Feels Tricky + The Key Insight

What makes Tricky Story 3 Level 16 tricky? First, the crack in the wall β€” you don't notice it until the monster's tentacles start reaching through. Second, the order β€” if you drag the table before sealing the crack, the tentacles grab the table and push it away.

I thought piling items on the door would be enough. I dragged everything I could find to the door, but the monster kept shoving them aside. Then I saw the crack and realized I needed to seal it first. The game's logic became clear: you must deal with the monster's entry points before building a barrier, and each layer of barricade needs stabilization before the next.

Step 1. Lock the Door First

Notice the chain hanging by the door? That's your first move. Tricky Story 3 Level 16 opens with the chain because Anna needs to lock the door immediately. She mutters "Open the door now, Cecilia Viremont!" β€” someone's already trying to get in. Drag the chain to the door. A satisfying click tells you the latch is secure, buying you a moment to assess the room. Without this, the monster would burst in before you can set up anything else.

Step 2. Seal the Crack in the Wall

Don't overlook the cabinet in the corner. In Tricky Story 3 Level 16, the cabinet blends into the wallpaper. Open it and grab the hammer inside. Use the hammer on the cabinet itself to break it into planks. Drag those planks to the crack in the wall. Anna thinks "My wound still hasn't healed" β€” she's fragile, but this repair seals the monster's first entry point. The crack disappears, clearing one tile from the board β€” two tentacles still try to pry the door open.

Step 3. Block with the Table

Drag the table to the door next. Tricky Story 3 Level 16 expects you to use the table as your central blockade. Anna's dialogue reveals she's pretending to be sick: "I must think of a way to reject this date at all costs." The table gives her a solid barrier. If you skip this step, the monster will push the door open effortlessly. The table wedges against the door, adding a heavy layer of resistance β€” now the monster has to work harder.

Step 4. Anchor with the Rock

The rock inside the painting feels odd, but Tricky Story 3 Level 16 forces you to think about physics. Anna says "Now I look like I've been suffering from insomnia" β€” she's exhausted and needs stability. Drag the rock from the painting and place it on top of the table. This adds weight so the monster can't tip the table over. The table holds firm, clearing another potential failure point. Anna shifts from anxious to slightly more confident.

Step 5. Add the Deer Head

What else can you throw at the door? The deer head on the wall looks decorative, but Tricky Story 3 Level 16 wants it as another obstacle. Drag it to the door. Anna mutters "What took you so long?" β€” she's impatient. The deer head adds bulk, but it's not enough yet. The monster's tentacles still reach through the gap above. Operation feedback: the door is now covered with three items, but a gap remains at the top.

Step 6. Bring the Tree

Contrast the deer head with the tree β€” leafy and heavy. Tricky Story 3 Level 16 uses the tree to fill the bottom gap. Drag the tree to the door. Anna's comment "These allergic rashes look gross!" suggests she's irritable and wants more barriers. The tree blocks the lower area, but the monster's tentacles still snake above the barricade. Now four items cover the door β€” still not airtight.

Step 7. Use the Chair

Now grab the chair and drag it to the door. Tricky Story 3 Level 16 forces you to use every piece of furniture. Anna says "I need to change my clothes too" β€” a distraction, but stay focused. The chair fits between the table and tree, filling a side gap. The barricade becomes more solid, but there's still a small opening near the top. The tentacles start to retreat slightly.

Step 8. Drag the Knight Painting

The Knight in the painting β€” that's not a real knight, but Tricky Story 3 Level 16 lets you drag the painting itself. Anna thinks "This is exactly how a sick person's skin should look" β€” she's playing her role. Drag the knight painting to the door. It covers the upper area, but a single tentacle still curls through the gap above the frame. The barricade now has six layers β€” almost complete.

Step 9. Add the Wall Painting

One more painting on the wall? Yes, drag it too. Tricky Story 3 Level 16 doesn't waste any object. Anna's inner voice says "Pepper will help me have a more realistic reaction" β€” she's faking symptoms. The painting seals the last visual gap. Now the door is completely blocked from view. But the monster's tentacles are still inside the room, trapped against the floor. The barricade holds β€” you've run out of movable objects.

Step 10. Cut the Tentacles with the Sword

The final step is brutal but necessary. Tricky Story 3 Level 16 ends with the sword on the wall. Grab it and drag it to the tentacles sticking through the crack. "I... I..." Anna stammers, but she must act. The sword slices through the tentacles with a sickening sound. The monster retreats with a screech, and the barricade holds. Operation feedback: "tentacles severed, monster defeated." Anna gasps β€” the immediate danger is gone.

The Logic Behind It

Tricky Story 3 Level 16 is solved by prioritizing threats: seal the crack first to remove the monster's primary entry point, then build a layered barricade starting with the heaviest item, stabilize each layer, and finally cut off any remaining appendages.

Final Scene Description

When I finished, I watched the monster retreat, its tentacles severed. Tricky Story 3 Level 16 ends with Anna catching her breath, the room a mess of furniture and paintings stacked against the door. The rock still rested on the table. I could see the crack sealed, the sword on the floor. Then I heard Lucien's voice outside: "Alright then... please rest." She faked it perfectly β€” the door held, and the threat was gone.

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