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Tricky Story: Story 3 Level 17 Walkthroughs & Guide

Help Cece pretend to be sick to avoid the date

Help Cece pretend to be sick to avoid the date

Tricky Story 3 Level 17 Help Cece pretend to be sick to avoid the date solution screenshot
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Tricky Story: Story 3 Level 17 β€” Help Cece pretend to be sick to avoid the date Guide Overview

Tricky Story 3 Level 17 puts you in a scenario where Cece must avoid a forced dinner with her father and brother Noah, and the only way out is a full-blown fake illness. Here's what I learned after several attempts: my first attempt missed the order by starting with makeup removal, which ruined the effect. This level isn't about random props β€” it's about staging a convincing sickness. Here's how to pull it off step by step, using the game's own logic against its characters.

Pattern Overview

Cece must avoid a forced dinner and hunting festival by staging an illness that fools her family.

The Emotional Sequence

  • Gauze Before Bandage: wrapping the neck signals injury, which justifies staying in bed
  • Towel Before Makeup Removed: wiping off makeup makes her look naturally pale, not painted
  • Pencil Before Dark Circles: adding shadows under eyes sells exhaustion, not just dirt
  • Floor Before Flour: ringing for Nina gets the props basket, then flour dusts her face white
  • Tomato Before Rashes: crushing the tomato creates red spots that mimic an allergic reaction
  • Nightgown Before Bed: changing into sleepwear locks in the "bedridden" disguise
  • Pepper Before Blanket: sprinkling pepper triggers real sneezes, adding authenticity
  • Cece Before Blanket Cover: positioning her on the bed first ensures the blanket tucks correctly

Why This Level Feels Tricky

  • Confusion Point 1 – The Gauze Location: The cabinet in the corner blends with the wall, so most players tap the obvious items first (like the flour or tomato) and break the sequence.
  • Confusion Point 2 – Makeup Removal Order: Tricky Story 3 Level 17 forces you to wipe off makeup before adding sick effects, which feels backwardsβ€”you want to build a look, not strip one.

The Key Insight: I assumed I could just pile on sick props in any order. I started with flour on the face, then the tomato, and ended up with a clownish mess. What triggered the realization was seeing Cece's blush still visible under the flour β€” her normal makeup was fighting the illness effect. Tricky Story 3 Level 17 is about layering a believable disguise: you have to neutralize her healthy appearance first, then add symptoms one at a time so each step builds on the last.

Step-by-Step Solution

Step 1. Neck Wrapping as Foundation

Open the cabinet on the left wall and drag the gauze to Cece's neck. This isn't random β€” Tricky Story 3 Level 17 starts with an injury prop because it gives a reason for her to stay in bed later. The gauze wraps around her throat, and she winces slightly. Without this first prop, the later steps (like lying down) lack a visual anchor. The screen updates to show Cece touching her neck, which signals to the player that the "sick role" has begun.

Step 2. Erase the Healthy Glow

Drag the towel from the dresser onto Cece's face to wipe off her makeup. Tricky Story 3 Level 17 demands you remove her blush and lipstick first β€” otherwise, she looks too healthy even with flour later. The towel swipes across the screen, and Cece's complexion dulls visibly. This step clears 4 "health" indicators from her appearance (cheeks, lips, eyeliner, foundation), leaving a blank canvas for the sick effects. If you skip this, the flour step won't look convincing.

Step 3. Shadows Under the Eyes

Take the pencil from the nightstand and drag it to draw dark circles under Cece's eyes. Tricky Story 3 Level 17 uses this to simulate sleeplessness β€” a must for faking illness. The pencil traces two arcs, and the game zooms in to show purple-gray smudges forming. This step directly enables the next one because dark eyes make pale skin look natural, not like a flour accident. Under her breath she thinks: "I can't enjoy all these exquisite dishes alone…" β€” the fatigue sells the excuse.

Step 4. Props Delivery and Face Dusting

Ring the bell on the bedside table. Nina enters with a basket of props β€” drag the basket into the room. Then grab the flour and apply it to Cece's face. Tricky Story 3 Level 17 hides the flour inside the basket; you have to open it first. The flour brushes over her skin, turning it ghostly white. This operation leaves exactly 5 items still on the board (tomato, nightgown, pepper, blanket, Cece herself). Her dialogue from the story context β€” "Father, isn't it because this bumpkin doesn't know proper etiquette?" β€” adds irony; she's about to fake a fever instead.

Step 5. Tomato Rash Application

Crush the tomato into sauce by tapping it repeatedly (3 taps to fully mash). Then drag the reddish paste onto Cece's arms and face to create rashes. Tricky Story 3 Level 17 requires this step after flour because the pale base makes the red splotches stand out as allergic reactions, not bad makeup. The sauce spreads in irregular patches, and Cece shivers β€” her body language shifts from "healthy" to "maybe actually sick." The screen pulls back to reveal the room lit dimly, reinforcing the sickbed atmosphere.

Step 6. Nightgown Change

Drag the nightgown from the wardrobe onto Cece. Tricky Story 3 Level 17 orders this before bed because clothes matter for believability β€” if she stays in a day dress, the blanket trick would look staged. The nightgown slides over her, and her posture sinks into a slouch. This step psychologically unlocks the "bedridden" state; the game now allows her to be moved to the mattress. She thinks β€” "I've had enough!" β€” summing up her desperation about the forced dinner.

Step 7. Positioning on the Bed

Drag Cece herself onto the bed. Tricky Story 3 Level 17 treats Cece as a movable object only after the nightgown is on. She lies down with a groan. The bed becomes the focal zone; everything else (pepper, blanket) targets that area. Skipping this step makes the pepper sprinkle miss β€” the game won't register the pepper shaker unless Cece is prone.

Step 8. Pepper for Authentic Sneezes

Drag the pepper shaker to sprinkle its contents over Cece's face. Tricky Story 3 Level 17 uses pepper to trigger real sneezes, adding sound effects and a runny nose animation. The pepper cloud drifts, and Cece sneezes twice. This step provides the final sensory cue that sells the illness to Lucien (who arrives later). The operation feedback: the sneeze particle effect clears 3 hesitation indicators from the door β€” meaning Lucien will knock next.

Step 9. Blanket Covering

Drag the blanket up from the foot of the bed to cover Cece's body. Tricky Story 3 Level 17 positions this after pepper because the blanket partially hides the prop bandages and rashes, keeping the illusion intact. The blanket settles over her chin, leaving only her pale face and red nose visible. This step locks the scene; the door interaction becomes available.

Step 10. Opening for Lucien

Tap the door to open it for Lucien. Tricky Story 3 Level 17 ends with this trigger β€” Lucien enters, sees Cece "sick," and the date is canceled. If you try to open the door earlier, nothing happens; the game blocks it until all props are in place. The door swings open, and Lucien's line from the story context β€” "My Lady… The Duke wishes to dine with you." β€” gets subverted as he takes in the scene.

The Logic Behind It

Tricky Story 3 Level 17 is solved by layering symptoms in a cause-and-effect chain: injury (gauze) β†’ baseline (makeup removal) β†’ exhaustion (dark circles) β†’ pallor (flour) β†’ rash (tomato) β†’ bed rest (nightgown + bed) β†’ sneezes (pepper) β†’ conceal (blanket). Each prop invalidates a previous "too healthy" visual and builds toward a single convincing lie.

Final Scene Description

When I finished her transformation, I watched Lucien step inside and freeze. Cece's face was chalk-white under the flour, dark circles carved deep beneath her eyes, red splotches crawling up her arms. She sneezed on cue β€” pepper still drifting in the lamplight. He backed out without a word. Tricky Story 3 Level 17 ended with the door clicking shut, the blanket rising and falling with her fake coughs. I half-believed it myself.

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